Hello. Today I'm writing more about one of my favorite games, Bastion.
Today I'm writing mainly about the entire plot and ending of Bastion so skip this blog if you haven't finished the game or are interested in playing it. Like I said in my last blog, the Kid and Rucks are two Caelondians. Caelondia was a society that existed in the west of the continent. It was rich and successful and turned almost entirely into a sprawling city, surrounded by the Rippling Walls. What you aren't told early in the game is that the Rippling Walls isn't a simple border or way of keeping out animals, it was the main defense in a war against the other society on the continent, the Ura.
Long ago the Caelondians migrated across the boundless sea to the west, from the Motherland. When they got to this continent, they spread fast westward and pushed farther and farther into Ura land without permission and sometimes violence. The ever rapid expansion and resource depletion is what sparked the Ura-Caelondian war, 50 years before the Kid's time. The war was over before too long, and the Ura lost. After the war, Caelondian expansion slowed down but relations between the Ura and Caelondia were nonexistent. There were almost no Caelondians at all underground in the Tazal Terminals where the Ura lived. Ura refugees from the war living in Caelondia were not permitted to return to their homes so they would not disclose city secrets. Racism and discrimination was rampart against the minority and Caelondian's lived happily in their "perfect" society.
It's revealed late in the game that this racism and hate lead to the game's starting event: The Calamity. The Calamity was a plan developed by the Caelondian Mancers. The Mancers were a group of scientists that worked to protect the city. They believed that the answer to never having another war was to completely eliminate the opposition. The Calamity was meant to wipe out the Ura, killing thousands. However the Mancers were nowhere near close to developing something capable of this, until they recruited a brilliant Ura living in the city, named Ven. Ven was forced to create the Calamity, an instrument he knew would be the death of his people. When Ven was finally forced by the Mancers to set it off, he made it backfire. The Calamity ripped through the entire continent, killing almost everyone.
It's these events that lead to the main themes of the game, genocide, war, hate, and redemption. It has parallels to American expansion, the nuclear bomb and many other real-world problems. Next blog I will discuss these points and the very end of the game. I highly recommend checking out Bastion.
- By Ashton
The Grey Jack Frost
Sunday, April 24, 2016
Sunday, April 17, 2016
Chapter 14
Chapter 14
Julia stumbled forward in disbelief. Looking at the Hole she saw the 4 catwalks that led to the elevator, twisted and broken from the elevators collapse into the hole. It unnerved her immensely to see all the Heliogel. It slithered out of the hole and intertwined with the catwalks, some strands were as thing as a spiderweb, others as thick as her torso. The lip of frozen ground she was standing on was only a few feet wide before the ring of Installation 1A jutted upwards.
Windows were rather sparse on this side, but what ones she could fine were too dark to see inside. The only doors were the large bay doors at the entrance of each catwalk, so she began to trek through the light snow towards the nearest one. She looked upwards towards the dark, deep blue sky. Against the Antarctic sky she could see the black hexagons that made up the dome covering the Hole and Installation 1A. Near the center, they broke and exposed the installation to the 6-month night sky.
Julia could not see any of the corrupted Heliogel up on the dome, but she couldn't imagine how anything else could have damaged it so. She shuddered at what she thought could drip down on her. The tear in the dome explained the light snow coming down. She sadly thought about how if her head wasn't inside this suit, the cold would quickly kill her. She finally made her way to the large bay door at one of the catwalks. It was hard to orient herself, but she believed it was the same one she had used to enter the hole with the investors and tourists. Julia stepped inside 1A.
It was very dim, so she switched on the lights on her head. Strands of Heliogel crept up the stairs and wandered throughout the halls. Julia had no idea what to do, her whole plan was that here would be people up here that could help her. What was even the point? Technically, she was completely dead. Her body and brain had been either obliterated or absorbed into those... things down in the Hole. What's the point of looking for help when you are already dead? No recorded incident of somebody living in a machine past their death has ever been recorded. She had no way of knowing if she could permanently stay in this suit. Or if she wanted to. With grim resolve, she began to explore Installation 1A.
- By Ashton
Julia stumbled forward in disbelief. Looking at the Hole she saw the 4 catwalks that led to the elevator, twisted and broken from the elevators collapse into the hole. It unnerved her immensely to see all the Heliogel. It slithered out of the hole and intertwined with the catwalks, some strands were as thing as a spiderweb, others as thick as her torso. The lip of frozen ground she was standing on was only a few feet wide before the ring of Installation 1A jutted upwards.
Windows were rather sparse on this side, but what ones she could fine were too dark to see inside. The only doors were the large bay doors at the entrance of each catwalk, so she began to trek through the light snow towards the nearest one. She looked upwards towards the dark, deep blue sky. Against the Antarctic sky she could see the black hexagons that made up the dome covering the Hole and Installation 1A. Near the center, they broke and exposed the installation to the 6-month night sky.
Julia could not see any of the corrupted Heliogel up on the dome, but she couldn't imagine how anything else could have damaged it so. She shuddered at what she thought could drip down on her. The tear in the dome explained the light snow coming down. She sadly thought about how if her head wasn't inside this suit, the cold would quickly kill her. She finally made her way to the large bay door at one of the catwalks. It was hard to orient herself, but she believed it was the same one she had used to enter the hole with the investors and tourists. Julia stepped inside 1A.
It was very dim, so she switched on the lights on her head. Strands of Heliogel crept up the stairs and wandered throughout the halls. Julia had no idea what to do, her whole plan was that here would be people up here that could help her. What was even the point? Technically, she was completely dead. Her body and brain had been either obliterated or absorbed into those... things down in the Hole. What's the point of looking for help when you are already dead? No recorded incident of somebody living in a machine past their death has ever been recorded. She had no way of knowing if she could permanently stay in this suit. Or if she wanted to. With grim resolve, she began to explore Installation 1A.
- By Ashton
Sunday, April 10, 2016
Bastion: Part 1
Hello. Today I'm writing about a very good game called Bastion. There will be only a couple spoilers in this blog, only about the basic premise of the game.
Bastion is available on PC, Xbox, and PlayStation, but I played it on iOS. Bastion is an absolutely amazing video game, and has become my current favorite. The game is isometric, which means you look at the character top-down as if you're in the sky. Bastion is excellent in every category, but what ties it all together is its narrative. Bastion begins with a child sleeping on a cot, on a floating ruin in the sky. Below is a broken, burning landscape. The narrator is excellent and sounds like an old man. Bastion begins like this: "Proper story's supposed to start at the beginning. Ain't so simple with this one. Now here's a kid who's whole world got all twisted, leaving him stranded on a rock in the sky. He gets up."
That's how your journey begins. As The Kid gets up (The Kid is the name of the main character) he starts running along what's left of The Rippling Walls. Ruins of the walls soar into the sky into place under his feet. The Rippling Walls were the walls that protected Caelondia. The Kid lived on the walls, working to protect the city-state. When you begin the game, you have no idea what has caused The Calamity. You only know that is was some massive event that has tore up the world and left a sole few survivors. Imagine putting an orange in a blender and pausing time halfway through. That's what his world is now: lava and water careen over a broken and jagged landscape on the surface, and what was left of Caelondia float in the ruined skies like spiderwebs. The Kid makes his way to The Bastion, a place that Caelondians built as a safe haven in case of something like this. There, he meets the only other Caelondian survivor that made it to the Bastion: Rucks, the narrator.
The game is based around finding large stones called Cores. Cores are huge sources of energy that can restore the bastion to its former glory and eventually, maybe they can use The Bastion to do something about The Calamity. Maybe they can rebuild this world. Bastion is an excellent game and is probably the best game available for iOS I've ever played. The artwork is incredible and bright, it's the only post-apocalyptic game I've played that wasn't all brown and gray. The gameplay is incredible and the combat style is very fluid, you're always dodging or pulling up your shield; timing the perfect hits on your enemies. In the end, all aspects of it are simply incredible. It even has it's own soundtrack which is very good and available on iTunes. I loved this game so much, I plan on doing at least one more blog on it examining the story and moral dilemmas in the Bastion universe.
I highly recommend purchasing Bastion for any platform. I've played through it almost 3 times and I find new things that surprise and amaze me every time. Bye.
- By Ashton
Bastion is available on PC, Xbox, and PlayStation, but I played it on iOS. Bastion is an absolutely amazing video game, and has become my current favorite. The game is isometric, which means you look at the character top-down as if you're in the sky. Bastion is excellent in every category, but what ties it all together is its narrative. Bastion begins with a child sleeping on a cot, on a floating ruin in the sky. Below is a broken, burning landscape. The narrator is excellent and sounds like an old man. Bastion begins like this: "Proper story's supposed to start at the beginning. Ain't so simple with this one. Now here's a kid who's whole world got all twisted, leaving him stranded on a rock in the sky. He gets up."
That's how your journey begins. As The Kid gets up (The Kid is the name of the main character) he starts running along what's left of The Rippling Walls. Ruins of the walls soar into the sky into place under his feet. The Rippling Walls were the walls that protected Caelondia. The Kid lived on the walls, working to protect the city-state. When you begin the game, you have no idea what has caused The Calamity. You only know that is was some massive event that has tore up the world and left a sole few survivors. Imagine putting an orange in a blender and pausing time halfway through. That's what his world is now: lava and water careen over a broken and jagged landscape on the surface, and what was left of Caelondia float in the ruined skies like spiderwebs. The Kid makes his way to The Bastion, a place that Caelondians built as a safe haven in case of something like this. There, he meets the only other Caelondian survivor that made it to the Bastion: Rucks, the narrator.
The game is based around finding large stones called Cores. Cores are huge sources of energy that can restore the bastion to its former glory and eventually, maybe they can use The Bastion to do something about The Calamity. Maybe they can rebuild this world. Bastion is an excellent game and is probably the best game available for iOS I've ever played. The artwork is incredible and bright, it's the only post-apocalyptic game I've played that wasn't all brown and gray. The gameplay is incredible and the combat style is very fluid, you're always dodging or pulling up your shield; timing the perfect hits on your enemies. In the end, all aspects of it are simply incredible. It even has it's own soundtrack which is very good and available on iTunes. I loved this game so much, I plan on doing at least one more blog on it examining the story and moral dilemmas in the Bastion universe.
I highly recommend purchasing Bastion for any platform. I've played through it almost 3 times and I find new things that surprise and amaze me every time. Bye.
- By Ashton
Sunday, April 3, 2016
Chapter 12 and 13
Chapter 12
Julia looked around. It took a while to get used to being a climbing suit. She couldn't smell, but her hearing was amplified and so was her sight, although she felt like her sight lagged behind when she turned her head. The rocks on top of the suit... Hurt her. She didn't stop to ask how. She looked over at the neurotech booth and saw through the dusty thick window her body slumped in the chair. It wasn't a pleasant sight. She trained herself, lifting rubble off of her new container with her chubby hands and fingers. The slamming and grotesque sounds from behind the door drew to an end. Before the door fell open. Julia didn't even hesitate, she stood up and reached her arm up to the rock wall of The Hole. A grapple hook shot out from just beneath her palm and the industrial alloy cable pulled her up with no problem. She could hear them, oh God she could hear them. She was a good 30 feet off of the ground now, and she chanced a look down. She could see directly into the neurotech booth from a broken ceiling. The things were disgusting, lumbering black masses with white boils and sometimes patches of bare human skin. They didn't see her up on the wall, instead they ripped through the door and tore away the meager barricade. Julia could of sworn that she saw her own eyes open, before they tore her apart.
Chapter 13
Julia would have cried, if she had the ability to do so. She heard the sobs in her mind, and the suit made her tortured sobs burst through the suits speakers in staticky echoes. Julia's machinated pain echoed from the Hole. She kept pulling herself up, hook by hook from the climbing suit's hands. It was extremely dark, and the only light she had were the small pinpoints attached the Hole's walls, and two beams of light she turned on from under her jaw. She didn't stop to think how it was possible, but she still felt physically tired after an hour of the climb. She did not need to breathe, but she made the noise anyway without any voluntary effort. After what she could only guess was over two hours, she came to the lip of the Hole. The sky wasn't pitch black, it was a shade of blue that wasn't dark, but the total absence of sunlight made it very dark and she saw only by plinking bits of light from 1A and the lights on her suit. She didn't know what disturbed her more, the absence of any human life or rescue attempt for what had happened in the Hole, or the black tentacles oozing out of the hole with her, penetrating the walls of installation 1A.
- By Ashton
Julia looked around. It took a while to get used to being a climbing suit. She couldn't smell, but her hearing was amplified and so was her sight, although she felt like her sight lagged behind when she turned her head. The rocks on top of the suit... Hurt her. She didn't stop to ask how. She looked over at the neurotech booth and saw through the dusty thick window her body slumped in the chair. It wasn't a pleasant sight. She trained herself, lifting rubble off of her new container with her chubby hands and fingers. The slamming and grotesque sounds from behind the door drew to an end. Before the door fell open. Julia didn't even hesitate, she stood up and reached her arm up to the rock wall of The Hole. A grapple hook shot out from just beneath her palm and the industrial alloy cable pulled her up with no problem. She could hear them, oh God she could hear them. She was a good 30 feet off of the ground now, and she chanced a look down. She could see directly into the neurotech booth from a broken ceiling. The things were disgusting, lumbering black masses with white boils and sometimes patches of bare human skin. They didn't see her up on the wall, instead they ripped through the door and tore away the meager barricade. Julia could of sworn that she saw her own eyes open, before they tore her apart.
Chapter 13
Julia would have cried, if she had the ability to do so. She heard the sobs in her mind, and the suit made her tortured sobs burst through the suits speakers in staticky echoes. Julia's machinated pain echoed from the Hole. She kept pulling herself up, hook by hook from the climbing suit's hands. It was extremely dark, and the only light she had were the small pinpoints attached the Hole's walls, and two beams of light she turned on from under her jaw. She didn't stop to think how it was possible, but she still felt physically tired after an hour of the climb. She did not need to breathe, but she made the noise anyway without any voluntary effort. After what she could only guess was over two hours, she came to the lip of the Hole. The sky wasn't pitch black, it was a shade of blue that wasn't dark, but the total absence of sunlight made it very dark and she saw only by plinking bits of light from 1A and the lights on her suit. She didn't know what disturbed her more, the absence of any human life or rescue attempt for what had happened in the Hole, or the black tentacles oozing out of the hole with her, penetrating the walls of installation 1A.
- By Ashton
Sunday, March 27, 2016
No Man's Sky
Hello. Today I'm writing about an upcoming game.
June 21st a PlayStation 4 game comes out called No Man's Sky. No Man's Sky may be one of the most anticipated games of the year and has a lot of expectations to meet. It's a science fiction exploration game. Alone, you explore the vastness of the galaxy, starting at the edge and working your way to the center. By "vast" I really mean vast. The game has 18,446,744,073,709,551,616 planets. It would take everyone on earth 10 years if everyone discovered 500 planets per minute. The galaxy the creators developed is entirely procedurally generated, so even the creators don't know what's out there, and they've sent out their own digital probes to explore the galaxy looking for errors and glitches.
Every planet belongs to its own solar system, with other planets, surrounding a star. Everything about every planet is also procedurally generated so there are different color skies, ground, and water. What's even more amazing is that these planets harbor life that's different on every single planet. The amount of different flora and fauna is even greater than the amount of planets, and every time you discover something new it goes into your database and you earn money. Your spaceship and equipment are just as diverse, and you'll never see two things exactly alike. Everyone playing the game will be in the same galaxy as you are but its so big that you may never see another player. To keep it so that the galaxy seems populated, a robot police race guards planets to protect wildlife and from too many minerals being mined. There are also trading posts in space where you can protect them from pirates, or be a pirate yourself. At trading posts like this around the galaxy you can buy ships and equipment like laser guns.
In No Man's Sky you can do whatever you want, but one major goal is to get to the center of the galaxy, where something awaits you. You can upgrade your ship to be able to carry you greater and greater distances at a time in order to get to the center. Every so often on a planet you'll find a totem that will take you to another planet, somewhere closer to the center.
No Man's Sky looks like a very good game, and I've preordered it for PS4. I highly recommend watching trailers for the game if you're interested. Bye.
- By Ashton
June 21st a PlayStation 4 game comes out called No Man's Sky. No Man's Sky may be one of the most anticipated games of the year and has a lot of expectations to meet. It's a science fiction exploration game. Alone, you explore the vastness of the galaxy, starting at the edge and working your way to the center. By "vast" I really mean vast. The game has 18,446,744,073,709,551,616 planets. It would take everyone on earth 10 years if everyone discovered 500 planets per minute. The galaxy the creators developed is entirely procedurally generated, so even the creators don't know what's out there, and they've sent out their own digital probes to explore the galaxy looking for errors and glitches.
Every planet belongs to its own solar system, with other planets, surrounding a star. Everything about every planet is also procedurally generated so there are different color skies, ground, and water. What's even more amazing is that these planets harbor life that's different on every single planet. The amount of different flora and fauna is even greater than the amount of planets, and every time you discover something new it goes into your database and you earn money. Your spaceship and equipment are just as diverse, and you'll never see two things exactly alike. Everyone playing the game will be in the same galaxy as you are but its so big that you may never see another player. To keep it so that the galaxy seems populated, a robot police race guards planets to protect wildlife and from too many minerals being mined. There are also trading posts in space where you can protect them from pirates, or be a pirate yourself. At trading posts like this around the galaxy you can buy ships and equipment like laser guns.
In No Man's Sky you can do whatever you want, but one major goal is to get to the center of the galaxy, where something awaits you. You can upgrade your ship to be able to carry you greater and greater distances at a time in order to get to the center. Every so often on a planet you'll find a totem that will take you to another planet, somewhere closer to the center.
No Man's Sky looks like a very good game, and I've preordered it for PS4. I highly recommend watching trailers for the game if you're interested. Bye.
- By Ashton
Sunday, March 20, 2016
Hello. Today I'm writing about two books I've read recently. Here it is.
For school I was recently assigned a book report over Spring Break. You are supposed to read a book that matches your lexile score. Most books have a lexile score lower than my level so I went on the lexile website to look up some adult horror books, figuring that those books would have a high enough score and also keep me entertained. Unfortunately the website is so school-oriented that it didn't have any horror books on it scarier than Goosebumps, so I asked my teacher if I could go ahead and read The Silence of the Lambs. She said it was fine, so I picked up the book at a Barnes and Noble and dove into the world of Clarice Starling, Buffalo Bill, and Hannibal Lecter.
Clarice Starling is a student of the FBI. She's assigned to help catch Buffalo Bill, a horrible serial killer that kills and skins his victims. The murder victims are spread out and found in different rivers all over America, and they have little to no leads. In order to catch this killer Clarice has to consult someone that might be the most dangerous man in America, Hannibal the Cannibal. The Silence of the Lambs was an extremely good book and you are tense with action the entire time. The way Thomas Harris builds his characters is amazing and Hannibal and Buffalo Bill will leave you shaking. It's the best crime/horror novel I've ever read.
(SPOILERS)
Red Dragon is absolutely chilling. Red Dragon is the first book in the Hannibal series and Silence of the Lambs is the second. I read Silence of the Lambs first and read some about what had happened to Will Graham, the main character in Red Dragon. In Red Dragon Will is a very smart consultant of the FBI that has helped them catch serial killers before. He's asked to help them again when the Tooth Fairy appears, a killer that murders entire families. One of the conflicts in this book is wi himself. Will is tortured by the fact that he can catch these killers because it's so easy for him to think just like these horrible people do. Red Dragon is a terry flying start to the Hannibal series and shows the beginning of Hannibal Lecter. The Tooth Fairy killer is equally disturbing, and in my opinion worse than Buffalo Bill.
Since I've finished these two books so quickly I'm going to read the entire Hannibal series as my assignment and I may blog about he final two books, Hannibal and Hannibal Rising. Bye.
- By Ashton
For school I was recently assigned a book report over Spring Break. You are supposed to read a book that matches your lexile score. Most books have a lexile score lower than my level so I went on the lexile website to look up some adult horror books, figuring that those books would have a high enough score and also keep me entertained. Unfortunately the website is so school-oriented that it didn't have any horror books on it scarier than Goosebumps, so I asked my teacher if I could go ahead and read The Silence of the Lambs. She said it was fine, so I picked up the book at a Barnes and Noble and dove into the world of Clarice Starling, Buffalo Bill, and Hannibal Lecter.
Clarice Starling is a student of the FBI. She's assigned to help catch Buffalo Bill, a horrible serial killer that kills and skins his victims. The murder victims are spread out and found in different rivers all over America, and they have little to no leads. In order to catch this killer Clarice has to consult someone that might be the most dangerous man in America, Hannibal the Cannibal. The Silence of the Lambs was an extremely good book and you are tense with action the entire time. The way Thomas Harris builds his characters is amazing and Hannibal and Buffalo Bill will leave you shaking. It's the best crime/horror novel I've ever read.
(SPOILERS)
Red Dragon is absolutely chilling. Red Dragon is the first book in the Hannibal series and Silence of the Lambs is the second. I read Silence of the Lambs first and read some about what had happened to Will Graham, the main character in Red Dragon. In Red Dragon Will is a very smart consultant of the FBI that has helped them catch serial killers before. He's asked to help them again when the Tooth Fairy appears, a killer that murders entire families. One of the conflicts in this book is wi himself. Will is tortured by the fact that he can catch these killers because it's so easy for him to think just like these horrible people do. Red Dragon is a terry flying start to the Hannibal series and shows the beginning of Hannibal Lecter. The Tooth Fairy killer is equally disturbing, and in my opinion worse than Buffalo Bill.
Since I've finished these two books so quickly I'm going to read the entire Hannibal series as my assignment and I may blog about he final two books, Hannibal and Hannibal Rising. Bye.
- By Ashton
Sunday, March 13, 2016
Towerfall: Ascension
Hello. Today I'm writing about a very good PS4 game.
I'm writing about Towerfall: Ascension. Towerfall is a 2D fantasy pixel game about archers, towers, and monsters. There are two main game modes. The first is quest mode. In quest mode you fight monsters to save Towerfall in 12 different towers, with up to 3 other players helping you as 3 more archers. In a tower the area you have to fight fills the entire screen. Most of the edge of the room is walls, but if you exit through an empty space, you come out on the other side. For example, if you fall through a hole at the bottom of the screen, you'd fall through a corresponding hole at the top of the screen, or if you shoot an arrow through a hole in the left side, be careful it won't hit you coming out the right side. There are other things in a tower that you can use, such as jump pads that make you jump higher, hanging objects that will kill you if they fall on you, and torches that light your passing arrows on fire.
Each tower in quest mode has at least five waves of monsters. Monsters will appear through purple portals for each round. Most monsters can be killed in one hit by numerous methods. Most commonly, you'll either shoot them with an arrow, or jump on their heads, but hey can also be killed by explosions, falling objects, or from the shockwave that generates when you respawn. In quest mode you have gems at the top of the screen that are the same color as your archer, that's how many lives you have to beat the tower. You are instantly killed by any kind of damage but if you get the shield power up you effectively have 2 health. Power ups are found in chests that spawn randomly. Other archers can only kill you by shooting you, in quest mode you can't be killed by another archer by being stomped on the head. If you complete all the ages in a tower you beat the tower and unlock more.
The second mode is called Versus mode. Versus mode is where you fight against up to three other players. You play in towers just like in quest mode, but the tower room changes each round. There are still power ups and things like jump pads in the terrain, but you don't get lives like in quest mode, instead the round ends when only one archer (or none) are left alive. One fun thing about Towerfall is that your arrows don't come back to you and aren't unlimited, so after you shoot an arrow you have to retrieve it from where it landed, and other archers can pick up your arrows. The power ups are very diverse with ones that change the area, lava walls, and many many different kinds of arrows. There are also many different variants you can put on Versus, such as max treasure, big heads, infinite drill arrows, and many more. There are three different lengths you can choose for a match, and three different gamemodes. In Last Man Standing you have to be the last archer alive, in Headhunters you have to have the most kills, and in team death match you have to outlast the other team of archers.
Towerfall: Ascension is an amazing game, especially when you are playing with other people. I highly recommend it for PS4.
- By Ashton
I'm writing about Towerfall: Ascension. Towerfall is a 2D fantasy pixel game about archers, towers, and monsters. There are two main game modes. The first is quest mode. In quest mode you fight monsters to save Towerfall in 12 different towers, with up to 3 other players helping you as 3 more archers. In a tower the area you have to fight fills the entire screen. Most of the edge of the room is walls, but if you exit through an empty space, you come out on the other side. For example, if you fall through a hole at the bottom of the screen, you'd fall through a corresponding hole at the top of the screen, or if you shoot an arrow through a hole in the left side, be careful it won't hit you coming out the right side. There are other things in a tower that you can use, such as jump pads that make you jump higher, hanging objects that will kill you if they fall on you, and torches that light your passing arrows on fire.
Each tower in quest mode has at least five waves of monsters. Monsters will appear through purple portals for each round. Most monsters can be killed in one hit by numerous methods. Most commonly, you'll either shoot them with an arrow, or jump on their heads, but hey can also be killed by explosions, falling objects, or from the shockwave that generates when you respawn. In quest mode you have gems at the top of the screen that are the same color as your archer, that's how many lives you have to beat the tower. You are instantly killed by any kind of damage but if you get the shield power up you effectively have 2 health. Power ups are found in chests that spawn randomly. Other archers can only kill you by shooting you, in quest mode you can't be killed by another archer by being stomped on the head. If you complete all the ages in a tower you beat the tower and unlock more.
The second mode is called Versus mode. Versus mode is where you fight against up to three other players. You play in towers just like in quest mode, but the tower room changes each round. There are still power ups and things like jump pads in the terrain, but you don't get lives like in quest mode, instead the round ends when only one archer (or none) are left alive. One fun thing about Towerfall is that your arrows don't come back to you and aren't unlimited, so after you shoot an arrow you have to retrieve it from where it landed, and other archers can pick up your arrows. The power ups are very diverse with ones that change the area, lava walls, and many many different kinds of arrows. There are also many different variants you can put on Versus, such as max treasure, big heads, infinite drill arrows, and many more. There are three different lengths you can choose for a match, and three different gamemodes. In Last Man Standing you have to be the last archer alive, in Headhunters you have to have the most kills, and in team death match you have to outlast the other team of archers.
Towerfall: Ascension is an amazing game, especially when you are playing with other people. I highly recommend it for PS4.
- By Ashton
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