So the first new ship I got is the Starviper; part of the new Scum and Villainy faction. I got this ship for purely nostalgic reasons because as a kid I had a toy of it plus it was part of a new faction. The Starviper has 3 attack, 3 agility, 4 hull, and 1 shield. It's fairly maneuverable, the farthest it can move is a straight 4, and it has green maneuvers on 3 forward, 2 forward, 1 forward, 1 soft left, and 1 soft right. It has 2 red maneuvers where it can perform a new maneuver called Segnor's loop. This let's it perform a k turn on a soft right or left 3 turn which is actually very very useful for getting a ship in your firing arc and staying out of theirs. On the Starviper I normally equip these upgrade cards if I have a lot of points to play with. First the proton torpedoes for a good four attack dice attack, opportunist or marksmanship for some better attacks to fill up the pilot skill slot, an auto thruster modification that makes it a lot harder for ships to hit you if they are firing outside of their firing arc which happens a lot against rebel ships, and the virago title which gives you 2 new upgrade slots so you can equip the accuracy corrected which will make sure you always roll at least 2 damage symbols.
The next ship I got is the Tie Advanced because I mean come on people it's Darth Vader. The Tie Advanced has 2 attack, 3 agility, 3 hull, and 2 shields. What really makes this ship special is Darth Vader's special ability. He can perform two actions in one turn. In X-Wing this is a HUGE advantage and you'll probably be using it every turn. He's got green maneuvers on soft 1 left and right, 2 forward, and 3 forward. He can move 5 ahead and can do a red 4 k turn. On the Tie Advanced I normally give it these upgrade cards. Predator for a pilot skill which will make it a lot easier to get more damage results from your dice, cluster missiles so you can hit twice with 3 attack dice, and a modification to either your hull or shields to beef up it's health.
For today the last ship I got is the Tie Defender. This ship has 3's across the board which is very good for a Tie. It's got green maneuvers on 3, 4, and 5 forward, red maneuvers on the 1 and 2 sharp turns, and a WHITE 4 k turn which is extremely useful. For upgrade cards I would give him the heavy laser cannon so he'd be rolling four attack dice, and outmaneuver which reduces a ships agility value by 1 if you are outside their firing arc. This is an absolutely devastating combination on any large ships with low agility like the Millennium Falcon or the YT-2400. Lastly I would give it a good modification like an auto thrusters or 1 more hull or shield.
So there are some of my new X-Wing ships. Bye.
- By Ashton