The Grey Jack Frost

The Grey Jack Frost

Sunday, May 31, 2015

3 New X-Wing ships

Hello people's. Today I'm talking about my newest 3 X-Wing ships. Here it goes.



The first ship is the rebel E-Wing. It has 3 attack, 3 agility, 2 hull, and 3 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on k turn 3, and k turn 4. It has upgrade slots for advanced pilot, systems upgrade, torpedo, and space mech. The E-Wing is a very solid rebel ship that can even be considered an upgrade on the X-Wing ship.



The second ship is the rebel A-wing. It has 2 attack, 3 agility, 2 hull, and 2 shields. It has green maneuvers on sharp turn 2, slight turn 2, forward 2, forward 3, forward 4, and forward 5. It has red maneuvers on k turn 3 and k turn 5. It has an advance pilot skill and missile upgrade slot. The A-wing is a tiny, maneuverable, fast ship with a cheap cost worth putting it on your rebel team.



The last ship is the imperial Tie Bomber. It has 2 attack, 2 agility, 6 hull and 0 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on 2 sharp turn, and k turn 5. It has upgrade slots on advance pilot skill, 2 torpedo slots, 2 missile slots, and a bomb slot. The Tie Bomber is interesting but not my favorite ship because of its low attack and agility. Sure you could do a lot more damage with all of its artillery slots but that would cost a lot more points that could be useful elsewhere.

Those were my newest 3 X-Wing ships. Bye.


- By Ashton

Sunday, May 17, 2015

Hello peoples. Today I'm talking about 3 new X-wing ships. Here it goes.

Our first ship is a rebel B-wing. It has 3 attack, 1 agility, 3 hull, and 5 shields. The ship has green maneuvers on slight turn 1, forward 1, and forward 2. It has red maneuvers on sharp turn 1, k turn 2, slight turn 3, and forward 4. It has upgrade slots for 2 torpedoes, a cannon, a systems upgrade, and advance pilot. All of this makes the best B-wing a heavy hitter with a lot of health for a small ship, but is very hard to dodge attacks and maneuver.



The next ship is the imperial defender. It has 3 attack, 3 agility, 3 hull, and 3 shields, so it's a very solid ship for an imperial player. It has green maneuvers on 2 forward, 3 forward, 4 forward, and 5 forward. The red maneuvers are on sharp turn 1 and sharp turn 2. It also had a white k-turn on 4 which is very useful because you can repeatedly k-turn to get in your enemies blind spots. It has upgrade slots for a missile, a cannon, and an advanced pilot. This is a very solid ship in all stats and I love upgrading it with a heavy cannon for the 4 attack dice.



The last ship is the imperial FireSpray-31, the ship class that Boba Fett pilots. The FireSpray has 3 attack, 2 agility, 6 hull, and 4 shields. It isn't turreted but the guns can turn forward and backward so it can shoot both forward and behind itself. It has green maneuvers on 1 slight turn, 1 forward, and 2 forward. It has red maneuvers on k turn 3 and k turn 4. The FireSpray has upgrade slots for a missile, co-pilot, explosives, a cannon, and an advanced pilot. I really like The FireSpray it's very useful for any imperial team.



Those were my newest 3 X-wing ships. All of them are very useful addictions to a team and they're all worth buying. Bye.


- By Ashton

Sunday, May 10, 2015

Hello people's. Today I'm writing about the fourth and final David Eddings series. Here it goes.

The fourth series is called The Dreamers. It's the last fantasy series Eddings ever wrote because shortly thereafter he died. The story takes place on 4 separate continents separated by seas. The continents are The Land of Maag, The Trogite Empire, The Land of the Malavi, and The Land of Dhrall. Although it is 4 separate continents instead of the usual 2 from Eddings' other series the general scope is still smaller than that of the other books.

The main conflict lies in The Land of Dhrall. In the center of The Land of Dhrall is a huge wasteland that's almost completely surrounded on all sides by mountains. In the wasteland lives a monstrous intelligent insect create called The Vlagh. The Vlagh steals useful evolutionary traits from other species and it is constantly hatching millions of part reptile part insect part beast creatures. The Vlagh's only goal is to expand it's domain outside of The Wasteland until eventually it covers the whole world.

The Land of Dhrall is split into 4 different domains ruled by 4 different elder gods, Veltan, Aracia, Zelana, and Dahlaine and these gods are not allowed to directly harm any life including the creatures threatening their domains. To protect their people they wake up the sleeping younger gods before their thousand year cycle of sleep is over as children with no memory of who they are. These children who do not know they are gods can dream up catastrophic natural disasters that can hurt the creatures. The gods also travel to the other continents and recruit pirates from The Land of Maag, Calvary from The Land of the Malavi, infantry from The Trogite Empire, and warrior-women from The Isle of Akalla. The series includes this huge cast of morals and Gods fighting to stay united and keep the scourge of The Vlagh trapped forever in the wasteland.

I have to admit that so far The Dreamers is the worst series Eddings has written. The characters are not very emotional and there is very little internal conflict and drama between them. Much of the books are backstory with little action or the same scene repeatedly told from different perspectives. It's still an essential read for an Eddings fan but not nearly as gripping as all of his other series. Bye.


- By Ashton

Sunday, May 3, 2015

Science fiction weapon ideas

Hello peoples. Today I'm talking about another project I've been working on. Here it goes.

So way back in 2014 during school I began working on a fun project where I would draw and write about a sci-fi game of my own creation. This game would be primarily about major space battles so one of the biggest sections of it was coming up with weapons for the ships. The first thing I did was just try and make a simple list of all the weapons I could think of for this. I came up with: Javelins, bombs, gases, liquids, bolts (behaves like lightning), shots (bullet types), lasers, and rockets. So my first weapon total was 8.

Then I realized that I could make it so that these were only ways for a weapon to deliver its desired effect and not the weapon itself. Now that I had 8 delivery systems I had to make the effects. My first list of effects were explosive, acidic, heat, gravity (increases the gravity of the object it hits), freeze, growth (an invasive growing virus like tree roots growing into the ground), and energy. Now I had 8 delivery systems and 7 effects if you multiply those it's 56 weapons. Now all I had to do to drastically increase the amount of weapons was to keep adding more delivery systems and adding more effects.

To add more delivery systems I added different variations on the current ones which created A LOT more. For instance for the bombs the bombs could either have a remote trigger, be sticky and stick to the first surface they hit before they are remotely triggered, or explode on impact. They could also be grapeshot bombs, rounded, shaped like a tear, or a gas bomb canister. There are some other variations for the bombs so the total for just the bomb delivery system was 12 not counting the effects. Now that I had come up with variations for each I had 44 delivery systems and I had realized that I could make many more of the effects: growth and energy. I came up with around 25 types of growth and energy so now I had 2376, a major jump. The next major jump was adding the delivery systems: net and tether. What made this so huge was that they both had an EXTREMELY large amount of variations, especially tether. With all of these new variations my total jumped all the way up to 7562.

That's where we last left off until I picked the project up again a week ago. I recalculated all of the delivery systems as well as added some like wave, drill, flame, ray, impact beam, nano laser, nano swarm, and saws. I also added some new effects, energies, and growths for a total of 97 effects. So my grand total SO FAR (this is still a work in progress) is 21166 weapons. Over 20,000 is pretty mind boggling I have no idea how I got this far. Bye.


- By Ashton