Hello people's. Today I'm writing about another iOS game. Here it goes.
The game is called Darkness Reborn. It's a fantasy MMO. The story is that darkness and monsters started attacking the land of Eirhenge out of rifts in the ground so a heroic knight went to kill the source of it, a dragon named Belphegor. The knight fatally wounded the dragon but not before it laid a horrible curse on the land and on the knight himself. Your mission it to destroy the curse and kill the cursed knight to bring peace.
There are two classes to choose from in darkness reborn. The first is a male warrior class who wields a shield and spear and a female ninja class that has a sword. The different equipment you have is either your spear and shield or sword, headgear, armor, gloves, and boots. You can also carry a maximum of three charms like necklaces, totems, or rings. You don't get the equipment from any kind of store using gold you just get it by looting enemies in the campaign. You can also buy strongboxes in the shop with Sols and strongboxes have random equipment in them. Any equipment you get in you inventory you can enhance which is taking worse equipment and merging it with the one your enhancing to raise it's stats. You can also sell equipment or put jewels in them to raise their stats. The game currently has 3 maps and 45 levels but more are coming soon. There is also 4 different vs. modes. There is one where you fight the AI, one where you can fight against your friends individually, the main vs. mode where you fight random people and then guild mode where guilds fight each other. I have my own full guild that I will fight with as soon as the next update comes allowing that vs. mode.
The fighting is very cool and fluid in this game. You have one main Attack button you can get combos with and 4 special moves that do various things. In the levels you kill a group of enemies and after they are dead the are opens up leading up to another area with new enemies to fight. The last group of enemies will normally have a mini boss or 2 to fight before you win the match.
Darkness Reborn is a very fun fantasy MMO for iOS and I highly recommend it. Bye.
- By Ashton
The Grey Jack Frost
Sunday, November 30, 2014
Sunday, November 23, 2014
The Prince of Persia
Hello peoples. Today I'm writing about The Prince of Persia. Here it goes.
So on my 9th birthday my parents got me a videogame for my Nintendo DS. The game was called The Prince of Persia: The Fallen King.

I absolutely loved the game and played it through at least 3 times, it was probably the game that got me interested in videogames in the first place. Then in 2010 they announced that they would do a movie called Prince of Persia: The Sands of Time.

My dad showed me the trailer and I was very excited but still a little disappointed that the prince looked nothing like the prince of Persia in my videogame. My 10 year old brain filled with limitless wisdom jumped to the conclusion that they thought my prince wasn't cool enough and substituted my prince for this bozo. So I went and saw the movie and I still loved it even though the story was also completely different.
A few days ago I started thinking about that videogame again and how much I loved it so I looked up prince of Persia in Google and got on the wiki. To my complete surprise I learned that The Prince of Persia is a game series that started way back in 1989. The prince that I had always known and loved belonged to the third and most recent reincarnation of the series and the prince in the 2010 movie belonged to the second and longest lasting reincarnation of the series.

1rst

2nd

And 3rd reincarnation of the series, the prince that was such a big part of my childhood.
So I read through the plots of every game 10 in total. After I had read through the plots of all 10 games spanning across three universes I had an idea. Currently at school I had nothing to do during my free time so I started a project that would link together all 3 universes culminating in a completely fictional 4th reincarnation of the series with all 3 princes in it. It was hard at first to connect all 3 universes but I kept trying and pretty soon puzzle pieces started to fit together very nicely without having to change any plot lines in the games that already existed and or assume to much. Currently I am writing the plots for the next 3 or 4 games.
I highly recommend the Prince of Persia series, remakes of the very first two games are available on smart phones and tablets and all of the other games are available on the playstation store as well as for Xbox. Bye.
So on my 9th birthday my parents got me a videogame for my Nintendo DS. The game was called The Prince of Persia: The Fallen King.
I absolutely loved the game and played it through at least 3 times, it was probably the game that got me interested in videogames in the first place. Then in 2010 they announced that they would do a movie called Prince of Persia: The Sands of Time.
My dad showed me the trailer and I was very excited but still a little disappointed that the prince looked nothing like the prince of Persia in my videogame. My 10 year old brain filled with limitless wisdom jumped to the conclusion that they thought my prince wasn't cool enough and substituted my prince for this bozo. So I went and saw the movie and I still loved it even though the story was also completely different.
A few days ago I started thinking about that videogame again and how much I loved it so I looked up prince of Persia in Google and got on the wiki. To my complete surprise I learned that The Prince of Persia is a game series that started way back in 1989. The prince that I had always known and loved belonged to the third and most recent reincarnation of the series and the prince in the 2010 movie belonged to the second and longest lasting reincarnation of the series.
1rst
2nd
And 3rd reincarnation of the series, the prince that was such a big part of my childhood.
So I read through the plots of every game 10 in total. After I had read through the plots of all 10 games spanning across three universes I had an idea. Currently at school I had nothing to do during my free time so I started a project that would link together all 3 universes culminating in a completely fictional 4th reincarnation of the series with all 3 princes in it. It was hard at first to connect all 3 universes but I kept trying and pretty soon puzzle pieces started to fit together very nicely without having to change any plot lines in the games that already existed and or assume to much. Currently I am writing the plots for the next 3 or 4 games.
I highly recommend the Prince of Persia series, remakes of the very first two games are available on smart phones and tablets and all of the other games are available on the playstation store as well as for Xbox. Bye.
Sunday, November 16, 2014
Alien: Isolation
Hello peoples. Today I'm talking about a game called Alien: Isolation. Here it goes.
For my broth day I got a game called Alien Isolation. It's available for playstation, Xbox, and PC but I got it for ps3. It's a horror game by Sega set in the Alien movie universe.
You play as a grown up Amanda Ripley, Ellen Ripley's daughter. You missed your mother ever since she went missing on the mining vessel Nostromo, so as an adult you work as an engineer in around the space sector where your mother went missing. Eventually a man visits you saying that the space station Sevastopol has recovered the Nostromo's flight recorder. You and a crew of people on a ship go to visit the station... And that's where things go wrong. Even though I have played 2 other horror games before, DS2 and DS3, in those games everything you fought you could kill and in this game you're almost completely defenseless. You have two options. Run and Hide. Preferably run and then hide.
So here you are separated from your crew on a station with violent humans, homicidal synthetics, and some kind of... Monster. Your goal is to survive as long as you can on the Sevastopol and contact your ship so that you can escape. I really like the stealth mechanic in this game and the chases are very intense.
Bye.
- By Ashton
For my broth day I got a game called Alien Isolation. It's available for playstation, Xbox, and PC but I got it for ps3. It's a horror game by Sega set in the Alien movie universe.
You play as a grown up Amanda Ripley, Ellen Ripley's daughter. You missed your mother ever since she went missing on the mining vessel Nostromo, so as an adult you work as an engineer in around the space sector where your mother went missing. Eventually a man visits you saying that the space station Sevastopol has recovered the Nostromo's flight recorder. You and a crew of people on a ship go to visit the station... And that's where things go wrong. Even though I have played 2 other horror games before, DS2 and DS3, in those games everything you fought you could kill and in this game you're almost completely defenseless. You have two options. Run and Hide. Preferably run and then hide.
So here you are separated from your crew on a station with violent humans, homicidal synthetics, and some kind of... Monster. Your goal is to survive as long as you can on the Sevastopol and contact your ship so that you can escape. I really like the stealth mechanic in this game and the chases are very intense.
Bye.
- By Ashton
Sunday, November 9, 2014
3 free iOS RPGs
Hello peoples. Today I'm talking about 3 free games I have on my phone. Here it goes.
All the games I'm reviewing today are free RPG fantasy games. The first game I'm reviewing is called HonorBound.

In it the gods of your world have died and now chaos has completely control of your land. You, an HonorBound, have been summoned to raise an army to defeat the chaos. In HonorBound you use different levels of runes to summon heroes, the better the rune the better chance of getting better heroes.

In the world map you click on a place to fight that mission. It shows you a third person view of yourself as you go along the path with enemies to fight in your way, once you reach the end of the path you've beaten that mission.

The combat is very simple you just tap the enemy you want to fight and you'll hit him, once your mana builds up you can use any special powers you might have.


There is also a very complex research system, you have to research most of the games mechanics like hero slots, upgrading heroes, talismans, etc. My only complaints about the game is that the research system is very daunting to someone starting out, it would be better if it handed things to you slowly one by one instead of just dumping it in your lap. The combat is also lacking in entertainment. 6/10
The second game is called World of Warriors.

In World of warriors your goal is to raise an army to combat the evil across the land, very similar to the first game. To do things you use gems at the temple to summon warriors from different ancient civilizations like Vikings, and Romans, and Templar Knights.

Then you can select warriors to put into a squad and fight with them. Every warrior including the bad guys have 1 out of 4 elements, earth is strong against air, air is strong against water, water is strong against fire, and fire is strong against earth so you should plan which of your warrior fights an enemy warrior based on their elements. The combat is timing based. For a regular attack, you hit the sword button and tap the screen when the gold diamond is directly over the red line, the closer it is the more damage you will do. When an enemy attacks you it will knock out some of you hearts, mana, and sometimes a bomb. Tap the mana and hearts as quickly as possible to regain some of it and don't tap the bomb. After you build up some mana you can use your super move. Your super move normally consists of 1 or more timing games giving you the opportunity to do a lot of damage. If you use the super move of a warrior you aren't currently using it switches the warriors out, so if you don't have enough mana you can't switch your warriors.




There is also the ability to summon warriors with red gems, when you do this you have a much higher chance to summon better warriors. You can also acquire and craft talismans to equip to your warriors to make them better. So far I've only encountered one timer and that is that when a warrior's XP bar is full you have to train them to level them up which takes time. So far the game is put together a little oddly but is fun to play and the graphics are very good. 7/10
The final game, and my favorite of these, is called Adventure Age.

Right off the bat you get to choose a house of heroes, and customize your character, this level of character customization is very nice. This game is also the most nostalgic with its simple RPG elements and beautiful pixel graphics. After that you are showed three land tiles on a wooden surface similar to a Catan board.

Whenever you see monsters roaming in a field tile you can tap it to fight them. The water tiles do nothing as of yet but the special tiles that are unique you have missions in. Once you've completed a certain amount of missions on a tile you unlock three more tiles, giving you a slowly expanding world map. You start the game with the simplest of items and your battle companions are a wild boar, a goat, and a bunny. You're really quite pitiful. You level up as the game progresses, increasing your stats but the biggest jumps are in the different equipment you loot from missions or buy from the shop. For the most part, helmets modify your defense, armor modifies your health, and weapons modify your damage. Your shield has varied stat modifiers. I don't know what talismans modify because I have not yet seen any of them. You can't change any equipment you companions have but you can switch them out for others you think are better. There is also a craftingn tab you can make different items in out of materials you get as you play. There are two different types of combat. The first is the combat in the main campaign. So when you start a mission you come up against a band of enemies normally the same size as your own. You act out each character you have individually. So below your characters is a puzzle board with three different types of cubes on it. Tapping the red sword cube will just attack one of your enemies. The purple focus cube will bring your focus bar up faster. The blue shield cube will raise your defense against he next attack against that companion. After you've chosen your cube it will do the action and once you done so for all your companions it's he enemies turn. The more of a cube you have next to each other the larger the effect will be, for instance tapping a single red block surrounded by cubes that aren't red will do little damage but if you tap a cube that leads to more and more red cubes you will do much more damage. The other combat is how you climb the leaderboards, you fight against other players but only against their own stats controlled by the AI. In this combat there is no strategy the computer just uses your stats against your enemies. You also get the best loot from these battles. Missions also use up hearts whether you win or lose and once you are out of hearts you have to wait until it refills. My only complaints about this great game is that the timer for the hearts is just a bit to long and it would be better if you could real time fight your opponents. 9/10





- By Ashton
All the games I'm reviewing today are free RPG fantasy games. The first game I'm reviewing is called HonorBound.
In it the gods of your world have died and now chaos has completely control of your land. You, an HonorBound, have been summoned to raise an army to defeat the chaos. In HonorBound you use different levels of runes to summon heroes, the better the rune the better chance of getting better heroes.
In the world map you click on a place to fight that mission. It shows you a third person view of yourself as you go along the path with enemies to fight in your way, once you reach the end of the path you've beaten that mission.
The combat is very simple you just tap the enemy you want to fight and you'll hit him, once your mana builds up you can use any special powers you might have.
There is also a very complex research system, you have to research most of the games mechanics like hero slots, upgrading heroes, talismans, etc. My only complaints about the game is that the research system is very daunting to someone starting out, it would be better if it handed things to you slowly one by one instead of just dumping it in your lap. The combat is also lacking in entertainment. 6/10
The second game is called World of Warriors.
In World of warriors your goal is to raise an army to combat the evil across the land, very similar to the first game. To do things you use gems at the temple to summon warriors from different ancient civilizations like Vikings, and Romans, and Templar Knights.
Then you can select warriors to put into a squad and fight with them. Every warrior including the bad guys have 1 out of 4 elements, earth is strong against air, air is strong against water, water is strong against fire, and fire is strong against earth so you should plan which of your warrior fights an enemy warrior based on their elements. The combat is timing based. For a regular attack, you hit the sword button and tap the screen when the gold diamond is directly over the red line, the closer it is the more damage you will do. When an enemy attacks you it will knock out some of you hearts, mana, and sometimes a bomb. Tap the mana and hearts as quickly as possible to regain some of it and don't tap the bomb. After you build up some mana you can use your super move. Your super move normally consists of 1 or more timing games giving you the opportunity to do a lot of damage. If you use the super move of a warrior you aren't currently using it switches the warriors out, so if you don't have enough mana you can't switch your warriors.
There is also the ability to summon warriors with red gems, when you do this you have a much higher chance to summon better warriors. You can also acquire and craft talismans to equip to your warriors to make them better. So far I've only encountered one timer and that is that when a warrior's XP bar is full you have to train them to level them up which takes time. So far the game is put together a little oddly but is fun to play and the graphics are very good. 7/10
The final game, and my favorite of these, is called Adventure Age.
Right off the bat you get to choose a house of heroes, and customize your character, this level of character customization is very nice. This game is also the most nostalgic with its simple RPG elements and beautiful pixel graphics. After that you are showed three land tiles on a wooden surface similar to a Catan board.
Whenever you see monsters roaming in a field tile you can tap it to fight them. The water tiles do nothing as of yet but the special tiles that are unique you have missions in. Once you've completed a certain amount of missions on a tile you unlock three more tiles, giving you a slowly expanding world map. You start the game with the simplest of items and your battle companions are a wild boar, a goat, and a bunny. You're really quite pitiful. You level up as the game progresses, increasing your stats but the biggest jumps are in the different equipment you loot from missions or buy from the shop. For the most part, helmets modify your defense, armor modifies your health, and weapons modify your damage. Your shield has varied stat modifiers. I don't know what talismans modify because I have not yet seen any of them. You can't change any equipment you companions have but you can switch them out for others you think are better. There is also a craftingn tab you can make different items in out of materials you get as you play. There are two different types of combat. The first is the combat in the main campaign. So when you start a mission you come up against a band of enemies normally the same size as your own. You act out each character you have individually. So below your characters is a puzzle board with three different types of cubes on it. Tapping the red sword cube will just attack one of your enemies. The purple focus cube will bring your focus bar up faster. The blue shield cube will raise your defense against he next attack against that companion. After you've chosen your cube it will do the action and once you done so for all your companions it's he enemies turn. The more of a cube you have next to each other the larger the effect will be, for instance tapping a single red block surrounded by cubes that aren't red will do little damage but if you tap a cube that leads to more and more red cubes you will do much more damage. The other combat is how you climb the leaderboards, you fight against other players but only against their own stats controlled by the AI. In this combat there is no strategy the computer just uses your stats against your enemies. You also get the best loot from these battles. Missions also use up hearts whether you win or lose and once you are out of hearts you have to wait until it refills. My only complaints about this great game is that the timer for the hearts is just a bit to long and it would be better if you could real time fight your opponents. 9/10
- By Ashton
Sunday, November 2, 2014
Combat in my game
Hello peoples. Today I'm talking more about how the combat works in the sci fi game I've been thinking about. Here it goes.
So last time I attempted to go into combat but ended up just explaining all the weapons to you and speaking of the weapons there's been a new development, where the number of them jumped from 2129 to 4905 through some more ideas and then from 4905 to 8502 and that entire difference is almost all through different combinations you could have with tethers, or grappling hooks. Alright now back to the combat. As soon as your fleet of ships would come into contact with an enemy force both of your fleets would be shown on a 3D battlefield, often very very large including at least parts of any moons, planets, stars etc in that area. At any time back on your home base you can leisurely move ships around on a grid to make battle formations and save them, this way at the start of a battle you could just pick one of your saves. Now the fighting, is going to be as intense as possible with your "role" being the commander controlling all of the ships, all in real time while the AI controls their ships, as the game goes on the "skill" of the AI as in how fast it responded to dangers and it's strategy would increase. As mentioned in my earlier blogs, the efficiency of your engine decided how many things you can do at once, like flying, while shooting, while fighting an infection etc. The more efficient your engine is the lower your cooldown times will be as well. When you are controlling your ships you can control at once an individual ship, all ships of the same model, all ships of the same size, or sometimes all of your ships. When you are controlling all of your ships the commands would be very simple, like try to surround, fire at closest targets, advance all ships, etc. Your commands otherwise would be to move, fire, repair, dock, or fight infections. Moving and firing are self explanatory, repairing would be to actually heal damage done to your ship. You would have to repair while docked to a ship that had repair capabilities, any ship could have this ability but it would severely hinder other abilities so normally you would have specific ships outfitted only for that Now for fighting infections. An infection is any kind of after effect from a weapon, acid, freezing parts, melting parts, growths, fires, etc so when you command to fight it the people in your ship would do their best to eradicate it. Docking is just extending a bridge from one of your ships to another of your ships, this is useful to get extra personnel or ammo. You can only dock to an enemy ship if you have permission from the AI or your opponent. There is also no "health bars" on any of your ships, damage is shown as physically damaging a ship, and once your ship is damaged it changes your hit box, for example if a huge hole is blasted through your ship by a laser, ships smaller than that hole could fly through it. You can also use a computer on any ship to see a 3D model of it that is green, where the redder areas are more damaged, you can also use this computer to see any infections on your ship. Repairing a ship will physically try and restore parts of your ship that were eradicated or blown off but only with a weaker substance than the rest of your ship because of the circumstances you are in. The winning conditions are being surrounded by a force at least as big as yours, or having 4/5 of your fleet destroyed. At this point you are giving a choice, surrender to your opponent, try and flee, or fight to the last man.
So there's my combat system. Bye.
- By Ashton
So last time I attempted to go into combat but ended up just explaining all the weapons to you and speaking of the weapons there's been a new development, where the number of them jumped from 2129 to 4905 through some more ideas and then from 4905 to 8502 and that entire difference is almost all through different combinations you could have with tethers, or grappling hooks. Alright now back to the combat. As soon as your fleet of ships would come into contact with an enemy force both of your fleets would be shown on a 3D battlefield, often very very large including at least parts of any moons, planets, stars etc in that area. At any time back on your home base you can leisurely move ships around on a grid to make battle formations and save them, this way at the start of a battle you could just pick one of your saves. Now the fighting, is going to be as intense as possible with your "role" being the commander controlling all of the ships, all in real time while the AI controls their ships, as the game goes on the "skill" of the AI as in how fast it responded to dangers and it's strategy would increase. As mentioned in my earlier blogs, the efficiency of your engine decided how many things you can do at once, like flying, while shooting, while fighting an infection etc. The more efficient your engine is the lower your cooldown times will be as well. When you are controlling your ships you can control at once an individual ship, all ships of the same model, all ships of the same size, or sometimes all of your ships. When you are controlling all of your ships the commands would be very simple, like try to surround, fire at closest targets, advance all ships, etc. Your commands otherwise would be to move, fire, repair, dock, or fight infections. Moving and firing are self explanatory, repairing would be to actually heal damage done to your ship. You would have to repair while docked to a ship that had repair capabilities, any ship could have this ability but it would severely hinder other abilities so normally you would have specific ships outfitted only for that Now for fighting infections. An infection is any kind of after effect from a weapon, acid, freezing parts, melting parts, growths, fires, etc so when you command to fight it the people in your ship would do their best to eradicate it. Docking is just extending a bridge from one of your ships to another of your ships, this is useful to get extra personnel or ammo. You can only dock to an enemy ship if you have permission from the AI or your opponent. There is also no "health bars" on any of your ships, damage is shown as physically damaging a ship, and once your ship is damaged it changes your hit box, for example if a huge hole is blasted through your ship by a laser, ships smaller than that hole could fly through it. You can also use a computer on any ship to see a 3D model of it that is green, where the redder areas are more damaged, you can also use this computer to see any infections on your ship. Repairing a ship will physically try and restore parts of your ship that were eradicated or blown off but only with a weaker substance than the rest of your ship because of the circumstances you are in. The winning conditions are being surrounded by a force at least as big as yours, or having 4/5 of your fleet destroyed. At this point you are giving a choice, surrender to your opponent, try and flee, or fight to the last man.
So there's my combat system. Bye.
- By Ashton
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