The Grey Jack Frost

The Grey Jack Frost

Sunday, October 26, 2014

Sci-fi game part 2

Hello peoples. Today I'm finally getting back to that sci-fi game I had been thinking about that I talked about a while ago. Here it goes.

So the biggest part of this game is the customization and the combat. For a game that I want to be this customizable there has to be a lot of weapons also. So as I was thinking about this I had come up with a total of 5 weapons. Pitiful. So I determined a way for me to progressively come up with more and more weapons. The system is based off of a weapon being two parts. The first, the transmission of how it's delivered, and the second the effect it has on the target. After this I came up with around 8 or 9 transmissions and 7 effects 9•7=54, then I discovered that two of the effects could be divided into themselves to create many more which lead to create 25 fictional and real energies and 25 fictional growths. Growths are a kind of programmable substance that would automatically repair parts of your ship with itself if your ship was damaged, or if weaponized would attack the enemy ship like a virus. So now in total I have 55 effects and by now around 12 transmissions. At this point I used the same technique I used on the effects, realizing my transmissions were to broad and divided those as well leaving me with 100 transmissions. You would think that 55•100 would leave me with 5,500 weapons but unfortunately some effects would not work with certain transmissions, for instance if every bullet fired had the gravity effect things would get pretty crazy so once you multiply all the possible effects with a certain transmission you add together all those numbers for a grand total of...


2129. Over 2000 weapons. With varying intensities. Oh right and some of them have their own customizable area of affect. Feeling quite proud of myself and the incomprehensible scrawl that developed over my crumpled sheet of paper I realized another thing.


Mother of god. With such a wide range of weapons with a wider range of damage I would have to come up with many ways to keep the defense of the ships progressing upwards also so it wouldn't just be a game of who can shoot first.

So the first thing I did was hit the internets and look at lists of fictional metals. Then I took the prefix, the part before the -ium and put it in a word scrambler. Now then if I couldn't get my idea directly from the anagram of the word it would at least spark thoughts about some cool names for fictional metals. So after doing this for a while I came up with 100 fictional metals, all completely original.

Here was my next dilemma. The game would also focus around gathering these metals yourself and making then yourself so if you could easily forge a metal into the shape you wanted then your forge would have to be as powerful as the weapons themselves. So I hurdled that by coming up with this. An example metal may not be as strong as it's predecessor but it would have more potential. This potential would be for a fictional machine that could make the molecules in a substance more and more rigid and structured, increasing the hardness, the more potential a metal had the more the machine could structure the metals. So in the game you would forge your metal into a shape for your ship and then make it hard with your machine. Now 100 metals is still a small number compared to over 2000 weapons so to prevent the damage of the weapons overcoming the hull metals there will also be different protective shields so that the next defensive step for your ship would often alternate between a new metal or a new shield.

Wow that was a rant. Bye.


- By Ashton

Sunday, October 19, 2014

NYCC

    Hello peoples. Today I'm talking about the loot I got from New York Comic Con.

So I came to Comic Con with 215$ (more money than my dad had to spend.) At first I didn't see much that I liked there that was reasonably priced until I saw this poster for the only anime show I watch, Attack on Titan for 20$. The poster has all of the titans that appear in the show to be intelligent (wording it carefully here to avoid spoilers) lined up in a row on a black background. After that it was easier to spot things that I liked. The next thing I saw I was coming in to a booth that had the stuffed chibi aliens that I've seen the chestburster and facehugger of, I had already gotten the chestburster and was considering getting the facehugger when I turned and saw the most adorably terrifying thing in my life. It was a stuffed chibi alien as an adult that was a foot tall. IT EVEN SHOT OUT ITS INNER MOUTH AHEN YOU SQUEEZED ITS CHEST. It was 20-30$. After that I got a 3 and 3/4 inch predator and terminator figures that were retro styles for 20$ each. Next I finally relented and got a 90 dollar action figure of The Spitter from Aliens: Colonial Marines. I was nervous at first that it would be a disappointment for a such a high price but everything about it was top quality and it's the best figure I have. The paint is excellent, the articulation is excellent and the joints are very sturdy so your not afraid to actually pose it. The tail is awesome and long and had a bendy wire in it. It came with a small stand with a peg and a broken tube with a facehugger. The facehugger is probably the best one I have also. Lastly I was roaming around and I spotted a booth that was totally devoted to Attack on Titan where I got an awesome hoodie. My only complaint about it is that the zipper was way to cheap to work even once but it was still a good buy for only 35$. I thought that would be my last purchase as I was running out of money but I saw these 4 imported alien figures from china for 20$ dollars each I was ready to say no because of how much I had spent already but then my dad asked which 2 do I want and I was not arguing. I got the boiler and the leader, also both from aliens colonial marines. They are nice sculpts but a bit lacking in paint and the articulation makes me very nervous. The figures also came with 6 extra hands which were nice on the leader (black) but were all almost identical on the boiler (white). They also came with miny stands, eggs, and facehuggers.

So that was my comic con loot. Bye.

Sunday, October 12, 2014

Birthday

Hello peoples. Today I'm talking about my birthday. Here it goes.

Last blog I said I would write about a combat system for a video game I've thought about but I've been very busy recently so it's being postponed a while. So last Sunday I turned 15. So that morning I got up at 5:30 and ran. A few minutes before 6 I went down to the brick sign and sat with the sunrise until it turned 6 which was when I was born. Later that day my moms parents came down and I opened my presents. I got cards from my grandparents and family and my mom and dad got me 2 shirts. My mom's parents got me some clothes from L.L. Bean and a lot of beef jerky. Next I went to the theatre and saw Annabel. Annabel wasn't bad but I didn't think it was very scary. Afterwards we went to Ruby Tuesdays and back home for some Ice cream cake. After that I saw Alien 3. I thought alien 3 was pretty good and a good end to the last 2 movies. My major present was going to the New York Comic Con a few days ago which I'll talk about as my next blog.


Bye.


- By Ashton

Sunday, October 5, 2014

Hello peoples today I'm gonna be talking about a concept I've had for a while. Here it goes.

So when I was in school I came up with this concept for a sci fi game. It would be a space game based around building your own ships. You would start out with a 1 man ship that could collect oil and gas from gas planets, and minerals manned by one man. With the oil and gas you could make more fuel for flying and the minerals for building. When you build a ship you need certain parts plus materials for the hull. For instance a fighter ship would need an engine, cockpit, and a small weapon. Once you have these out on the grid you would place blocks of different materials to make the hull, and then afterwards use tools to smooth, round, or sharpen corners etc. finally you would add exhaust ports on the backside of your ship. The heavier or more materials you used to build it, the more powerful your engine would have to be and the more exhaust ports you would need. When you were done you could save a blueprint of it, that way you could build a copy of it as long as you had the materials. Your base is a small colony in space built with a hangar on top to land your ships on. As you go on and build more and bigger ships and recruit more people your hanger would increase in size and your apartments below would also grow. Your colony moves like a ship but needs to be protected by fighting ships. Green areas in space you could move your colony to but red areas have to be explored by your ships first. As you explore you can do missions that could have either good ratings or bad ratings. Destroying a colony for their resources would obviously be bad and saving a cargo ship from pirates would be good. If your good you would get bonuses like calling for backup from corporations and peace keeping forces, or access to military grade weapons. Being bad would let you call backup from pirates and conquering forces, or black market access. As you go along completing missions and collecting resources you will also need to manage your colony, ships, and people. Once you reach a certain amount of ships of a certain type or complete certain missions, etc. you would unlock another size rating for building. This makes it so that over time your ships will go from 3 or 4 fighter pilots to an armada of ships of all sizes and capabilities, all completely your own. You would also need people to run and pilot these ships so you would have to hire people interested from populated planets and build apartments for them on your colony. This also leads to findings many different alien races. With people there also comes food and water. You would collect water, plant samples, and animals for breeding. The ships needed for these would start off as simple green houses and stables to more complex ships that support many different alien plants and animals. Keeping up with this would also require accounting and commerce. Your first would be a small shop connected to your colony, until you would eventually have huge malls and business centers attached to it with schools, hospitals, gyms, your own police force within your colony, the possibilities are endless.

This is already rather long so next I'll be talking about the combat and how that works. Bye.


- By Ashton