Hello. Today I'm writing about some mobile games for iOS. Here it goes.
The first game is called Pac-Man 256. Pac-Man 256 is regular Pac-Man but I like it a lot better because the maze you play in in regular Pac-Man is infinite in this game. So in this game you have to keep traveling towards the top of the screen to avoid being killed by "the glitch" that consumes the maze at the bottom of the screen. There are many powerups and also different ghosts. The pink ghosts will travel straight at you if they see you but will stop if they lose sight of you. The orange ghosts are normal pac-man ghosts that will follow you until you get away. The grey ghosts follow you like the orange ghosts but are faster so it's only safe to pass them with they sleep for short periods of time. The light blue ghost will go in a circle around a section of the maze but doesn't follow you, and the green and purple ghosts will travel horizontally across the maze without following you. Pac-Man 256 is a really good, creative high score game.
Second is a game called Dice Mage. Dice Mage is an RPG type game where you travel across sky islands and get better and better gear while fighting monsters and bosses. Your ultimate goal is to beat the final boss and retrieve the die of fate which can change fate. There are several different types of equipment. Hoods and robes offer defense and special abilities, staffs offer attack and special abilities, and tomes offer attack and decide what special powers you get when rolling. For instance a tome could have 1-4 out of 6 numbers on a die outlined with powers so it could be 1 is heal 2 is lighting 3 is fire and 4 is vamp. That way when you were in a fight and you rolled a 2 and a 4 you would still activate the lighting and vamp powers even if the monster had a higher number than you did. Over the course of the game you get better and better attack, defense, health, and mana. You don't keep these stats if you die and have to start over but you do keep your equipment. You can use mana to re-roll your dice to try and get something better and you can keep doing it but the more times you try to re-roll in one turn the more expensive it gets to do so. Both the player and the monster get to activate the powers they rolled with their dice but only the highest number dice get to attack the opponent. At exclamation point islands you can get better stats and at treasure chow at and shop islands you can get better equipment. All the other islands are monsters. This is a really good game the only real qualm I have about it is that once you've beaten it there's very little replay value.
Lastly, there's an amazing game titled Goblin Sword. Goblin Sword has exceeded all of my expectations for a mobile game. It costs money but has no in-app purchases and any game that's like that is already much better than free games with in-apps in my opinion. Goblin Sword is a 2D fantasy platformer where you work through levels, fighting monsters, collecting gold and gems, finding treasure chests, and discovering crystals. The levels are extremely fun and challenging especially since the terrain can be as deadly and exotic as the monsters themselves. As far as I know there are 5 areas and 80 levels which is a huge amount of content especially with levels this creative and the creator is constantly updating the game with more content. You can buy and find awesome swords and relics which can help you and costumes for appearances. This game is awesome in that even through swords and relics help you, progression in the game is mostly about just getting better and better at it.
Bye.
- By Ashton
The Grey Jack Frost
Sunday, August 30, 2015
Sunday, August 23, 2015
School 2015
Hello. Today I'm writing about what my first week of school was like and my daily schedule.
My 1st period class is Mythology. Myth class is amazing I love having it as 1st because it's an easy, fun way to start the day and 1st period is longer than all the other periods. Ms. Salfia teaches it and she's a great teacher. We've just started Greek mythology with the Greek Muses, we'll do Nordic in the winter, Celtic in the spring, and lastly modern day myths. My 2nd period class is English. English is an alright class even though I really don't like writing unless it's fiction. Every Friday we get to read whatever we want and out of all my classes I have the most friends in that class and ironically it's the same room we all had English in last year but a different teacher. Because almost the whole class are all from the same class last year we're pretty talkative and our teacher Ms. Zelenka has come to notice that.
My third period class is Biology. So I love science and I love biology even more before I consider the study of living things to be one of the more interesting fields. This year biology class should have been really fun and exciting but instead of a young energetic teacher like most all my other classes I have and elderly woman as a teacher with a small droning voice so unfortunately I'm not looking forward to biology all that much this year. My next class is U.S. History. I'm not very interested in U.S. History at all which isn't unpatriotic it just isn't a very old country and I don't find its history particularly exciting, also I have very few friends in that class same as biology and my teacher also has that small droning voice.
My fifth period class is Math. Math is actually one of my least boring classes because the teacher, Ms. Elliot is a very good teacher in her methods, she's not boring at all, and she always keeps you busy which in math class being busy means working equations and for me that's at least semi-enjoyable. After fifth period I have 2nd lunch which is alright, especially since you know food and its fifty minutes long but I have a lot less friends in 2nd lunch then I did last year. After lunch is 6th period Strings class. I am first cello this year which is pretty fun and also probably looks alright on a college resume, and the class is also a nice break from the more difficult academic classes I have in the first half of the day. My last class is gym which doesn't require much thinking which is a good break from the other classes but it does come right before my hour and a half cross country practice after school so I guess the timing could be better. We have lockers and we're going no to start actually dressing and exercising tomorrow.
Bye.
- By Ashton
My 1st period class is Mythology. Myth class is amazing I love having it as 1st because it's an easy, fun way to start the day and 1st period is longer than all the other periods. Ms. Salfia teaches it and she's a great teacher. We've just started Greek mythology with the Greek Muses, we'll do Nordic in the winter, Celtic in the spring, and lastly modern day myths. My 2nd period class is English. English is an alright class even though I really don't like writing unless it's fiction. Every Friday we get to read whatever we want and out of all my classes I have the most friends in that class and ironically it's the same room we all had English in last year but a different teacher. Because almost the whole class are all from the same class last year we're pretty talkative and our teacher Ms. Zelenka has come to notice that.
My third period class is Biology. So I love science and I love biology even more before I consider the study of living things to be one of the more interesting fields. This year biology class should have been really fun and exciting but instead of a young energetic teacher like most all my other classes I have and elderly woman as a teacher with a small droning voice so unfortunately I'm not looking forward to biology all that much this year. My next class is U.S. History. I'm not very interested in U.S. History at all which isn't unpatriotic it just isn't a very old country and I don't find its history particularly exciting, also I have very few friends in that class same as biology and my teacher also has that small droning voice.
My fifth period class is Math. Math is actually one of my least boring classes because the teacher, Ms. Elliot is a very good teacher in her methods, she's not boring at all, and she always keeps you busy which in math class being busy means working equations and for me that's at least semi-enjoyable. After fifth period I have 2nd lunch which is alright, especially since you know food and its fifty minutes long but I have a lot less friends in 2nd lunch then I did last year. After lunch is 6th period Strings class. I am first cello this year which is pretty fun and also probably looks alright on a college resume, and the class is also a nice break from the more difficult academic classes I have in the first half of the day. My last class is gym which doesn't require much thinking which is a good break from the other classes but it does come right before my hour and a half cross country practice after school so I guess the timing could be better. We have lockers and we're going no to start actually dressing and exercising tomorrow.
Bye.
- By Ashton
Sunday, August 16, 2015
4 mobile games
Hello. Today I'm writing about some more mobile games on iOS.
The first game is called Vector. Vector is a very fun 2D platformer. It's not a normal platformer in that you don't fight enemies or bosses, instead you use parkour to travel to the end of the level as quickly as possible to avoid being captured by The Hunter that's following you. You can also do special tricks and collect bonuses in the levels in order to get a higher score and unlock new levels. There is a story, but it is very simplistic and the story is not one of the game's main selling points. The graphics are nice and stylized but amazing.
The next game is titled Shadow Fight 2. This game was made by the same developers as Vector and has the same art style. Shadow Fight 2 is a ninja fighting game whee you have a lot of different armor, weapons, ranged weapons, and magic to use against your opponent. The fighting system is the best I've seen on iOS before and it gives you a lot of different options as to how you want to fight and the fights are fun yet challenging.
Next is a game named Blood Gate - Age of Alchemy. This is an RPG type game where you fight monsters by matching 3 or more corresponding element orbs in a grid similar to a bejeweled game. There's a pretty good story that's much better than the previous 2 games' and the graphics are really amazing. The game is very fun with tons of weapons and items and it's definitely a game you could keep playing for a long time.
The last game is called Mazecraft. Mazecraft is a charming pixel game where you can build mazes and fill it with challenges like traps and monsters. Other players can play and rate your maze and you can go and play other people's mazes in order to level up and gain access to more content. The game is a very cool concept and the pixel art is nice, however is feels like it is lacking some content. That being said the game is free so there's nothing to lose by trying it out.
There were 4 new mobile games. Bye.
- By Ashton
The first game is called Vector. Vector is a very fun 2D platformer. It's not a normal platformer in that you don't fight enemies or bosses, instead you use parkour to travel to the end of the level as quickly as possible to avoid being captured by The Hunter that's following you. You can also do special tricks and collect bonuses in the levels in order to get a higher score and unlock new levels. There is a story, but it is very simplistic and the story is not one of the game's main selling points. The graphics are nice and stylized but amazing.
The next game is titled Shadow Fight 2. This game was made by the same developers as Vector and has the same art style. Shadow Fight 2 is a ninja fighting game whee you have a lot of different armor, weapons, ranged weapons, and magic to use against your opponent. The fighting system is the best I've seen on iOS before and it gives you a lot of different options as to how you want to fight and the fights are fun yet challenging.
Next is a game named Blood Gate - Age of Alchemy. This is an RPG type game where you fight monsters by matching 3 or more corresponding element orbs in a grid similar to a bejeweled game. There's a pretty good story that's much better than the previous 2 games' and the graphics are really amazing. The game is very fun with tons of weapons and items and it's definitely a game you could keep playing for a long time.
The last game is called Mazecraft. Mazecraft is a charming pixel game where you can build mazes and fill it with challenges like traps and monsters. Other players can play and rate your maze and you can go and play other people's mazes in order to level up and gain access to more content. The game is a very cool concept and the pixel art is nice, however is feels like it is lacking some content. That being said the game is free so there's nothing to lose by trying it out.
There were 4 new mobile games. Bye.
- By Ashton
Sunday, August 9, 2015
Hello. Today I'm writing about Cross Country so far this year.
I recently started Cross Country again just a few days ago. Practice is from 8-9:30 so I get up at 7 to get ready. I just wear a tank top, some shorts, and running shoes because it's still blistering hot. Otherwise I just bring water, my phone, an armband to run with it, and earbuds to listen to music. I listen to all types of music when I'm running but mostly it's rock or alternative.
The first thing we do when we get there is run two laps around the school to warm up. Before the actual work out we do a lot of stretching to get us loose and prevent injuries. Sometimes after the workout we'll do a cool down run that is much less hard and finally we'll stretch again and maybe put our legs up on a wall to drain them of acid. We've done workouts so far. The first thing we did was mile repeats on the track.
Four loops around the track is a mile so mile repeats are just listening to your time each loop and trying to keep it as consistent as possible. The next workout we did was Out N' Backs which is a very hard workout where you run at a good pace out to a cone in the middle of a field in the sun and run back to the starting line 10 or so times. After that we did a cool down of striders on the field which is just trying to lengthen your stride as much as possible. Because Out N' Backs were so hard next we did an Indian Run which is much easier. For the Indian Run the guys and girls lined up in separate lines and jogged in a square and when the coach blew his whistle the line would shuffle even slower and the person at the back would sprint all the way around the square and back to the front of the line. Lastly we've done a sprint workout where we were on the track and we would sprint the straightaways and walked the turns which was decently hard.
So that's been Cross Country so far. Bye.
- By Ashton
I recently started Cross Country again just a few days ago. Practice is from 8-9:30 so I get up at 7 to get ready. I just wear a tank top, some shorts, and running shoes because it's still blistering hot. Otherwise I just bring water, my phone, an armband to run with it, and earbuds to listen to music. I listen to all types of music when I'm running but mostly it's rock or alternative.
The first thing we do when we get there is run two laps around the school to warm up. Before the actual work out we do a lot of stretching to get us loose and prevent injuries. Sometimes after the workout we'll do a cool down run that is much less hard and finally we'll stretch again and maybe put our legs up on a wall to drain them of acid. We've done workouts so far. The first thing we did was mile repeats on the track.
Four loops around the track is a mile so mile repeats are just listening to your time each loop and trying to keep it as consistent as possible. The next workout we did was Out N' Backs which is a very hard workout where you run at a good pace out to a cone in the middle of a field in the sun and run back to the starting line 10 or so times. After that we did a cool down of striders on the field which is just trying to lengthen your stride as much as possible. Because Out N' Backs were so hard next we did an Indian Run which is much easier. For the Indian Run the guys and girls lined up in separate lines and jogged in a square and when the coach blew his whistle the line would shuffle even slower and the person at the back would sprint all the way around the square and back to the front of the line. Lastly we've done a sprint workout where we were on the track and we would sprint the straightaways and walked the turns which was decently hard.
So that's been Cross Country so far. Bye.
- By Ashton
Cross Country
Hello. Today I'm writing about Cross Country so far this year.
I recently started Cross Country again just a few days ago. Practice is from 8-9:30 so I get up at 7 to get ready. I just wear a tank top, some shorts, and running shoes because it's still blistering hot. Otherwise I just bring water, my phone, an armband to run with it, and earbuds to listen to music. I listen to all types of music when I'm running but mostly it's rock or alternative.
The first thing we do when we get there is run two laps around the school to warm up. Before the actual work out we do a lot of stretching to get us loose and prevent injuries. Sometimes after the workout we'll do a cool down run that is much less hard and finally we'll stretch again and maybe put our legs up on a wall to drain them of acid. We've done workouts so far. The first thing we did was mile repeats on the track.
Four loops around the track is a mile so mile repeats are just listening to your time each loop and trying to keep it as consistent as possible. The next workout we did was Out N' Backs which is a very hard workout where you run at a good pace out to a cone in the middle of a field in the sun and run back to the starting line 10 or so times. After that we did a cool down of striders on the field which is just trying to lengthen your stride as much as possible. Because Out N' Backs were so hard next we did an Indian Run which is much easier. For the Indian Run the guys and girls lined up in separate lines and jogged in a square and when the coach blew his whistle the line would shuffle even slower and the person at the back would sprint all the way around the square and back to the front of the line. Lastly we've done a sprint workout where we were on the track and we would sprint the straightaways and walked the turns which was decently hard.
So that's been Cross Country so far. Bye.
- By Ashton
I recently started Cross Country again just a few days ago. Practice is from 8-9:30 so I get up at 7 to get ready. I just wear a tank top, some shorts, and running shoes because it's still blistering hot. Otherwise I just bring water, my phone, an armband to run with it, and earbuds to listen to music. I listen to all types of music when I'm running but mostly it's rock or alternative.
The first thing we do when we get there is run two laps around the school to warm up. Before the actual work out we do a lot of stretching to get us loose and prevent injuries. Sometimes after the workout we'll do a cool down run that is much less hard and finally we'll stretch again and maybe put our legs up on a wall to drain them of acid. We've done workouts so far. The first thing we did was mile repeats on the track.
Four loops around the track is a mile so mile repeats are just listening to your time each loop and trying to keep it as consistent as possible. The next workout we did was Out N' Backs which is a very hard workout where you run at a good pace out to a cone in the middle of a field in the sun and run back to the starting line 10 or so times. After that we did a cool down of striders on the field which is just trying to lengthen your stride as much as possible. Because Out N' Backs were so hard next we did an Indian Run which is much easier. For the Indian Run the guys and girls lined up in separate lines and jogged in a square and when the coach blew his whistle the line would shuffle even slower and the person at the back would sprint all the way around the square and back to the front of the line. Lastly we've done a sprint workout where we were on the track and we would sprint the straightaways and walked the turns which was decently hard.
So that's been Cross Country so far. Bye.
- By Ashton
Monday, August 3, 2015
Fantasy game ideas
Hello people's. Today I'm writing about another project I've started working on. Here it goes.
My last creative project was about ideas for a sci-fi game where the player could build up hundreds of fleets of ships of all sizes and one of my greater achievements there was creating a weapons system that had over 21,000 variations. Recently I started another project that is similar in how it works, in that it is very customizable and large, but opposite in theme. This project is about my favorite genre, high fantasy. I've drawn a lot of inspiration from one of my favorite games from my childhood, Fire Emblem: The Sacred Stones and a few other things from fantasy books I've read. It would have the same art style as The Sacred Stones in that it would be pixelated, but still very detailed and beautiful like pixel artwork you can find online.
The game is centered around a fully customizable fantasy fighting force. You would control this force to move around a map with an overhead view, so it would be a turn based strategy game where you moved units across a gridded map to fight other enemy units. In this army you would have your own hero who would have slightly better stats than the other units you could eventually promote into any class. You would slowly gather slots for more units as the campaign progressed but different missions would have different parameters for the force size, so you could have an enormous army, or a small band of powerful legends you've created throughout the game. Because of this diversity in the size of your force the missions would range from large confrontations between armies on huge battlefields to a party of heroes going dungeon-crawling.
The class system would be a branching promotional system so that when a certain unit got enough experience it could promote itself into a more powerful class and often that unit would have the choice to promote between 2 or 3 different new classes. The three main class trees are Non-magic, which are physical fighters like knights, Magic, which are sorcerous units like witches, and unique which are a mix between physical fighters and magical warriors. You unlock the unique classes by having a set number of classes from both the magic and non-magic trees, for instance if you have a few Blade Masters and a few Hex Weavers you might unlock the option to promote either of them into a unique class, Spellblade. So far I've created 418 classes.
There will be a large selection of different fantasy metals, all ordered so that the most rare are the most powerful and these metals you could forge into different weapons and amour for your units. There would be unlockable patterns that you could use to forge different those metals into more stylized versions of themselves or if you wanted to you could make your own by removing and placing pixels in a forge grid and applying paint. Alongside the weapons and armor you could also create your own flags, banners, and heraldic symbols. There will also be a very long list of fictional Gods that different units in your force would be able to draw power from and these Gods would all have different elemental and emotional aspects that could help you develop unique strategies. Some units would also be able to ride a mount that would have its own separate stats and special abilities. So far I've created 16 types of mounts including creatures like dragons, horses, and griffons and 75 individual mounts.
So there are some of my ideas for this fantasy game I've got roaming around in my head. Bye.
- By Ashton
My last creative project was about ideas for a sci-fi game where the player could build up hundreds of fleets of ships of all sizes and one of my greater achievements there was creating a weapons system that had over 21,000 variations. Recently I started another project that is similar in how it works, in that it is very customizable and large, but opposite in theme. This project is about my favorite genre, high fantasy. I've drawn a lot of inspiration from one of my favorite games from my childhood, Fire Emblem: The Sacred Stones and a few other things from fantasy books I've read. It would have the same art style as The Sacred Stones in that it would be pixelated, but still very detailed and beautiful like pixel artwork you can find online.
The game is centered around a fully customizable fantasy fighting force. You would control this force to move around a map with an overhead view, so it would be a turn based strategy game where you moved units across a gridded map to fight other enemy units. In this army you would have your own hero who would have slightly better stats than the other units you could eventually promote into any class. You would slowly gather slots for more units as the campaign progressed but different missions would have different parameters for the force size, so you could have an enormous army, or a small band of powerful legends you've created throughout the game. Because of this diversity in the size of your force the missions would range from large confrontations between armies on huge battlefields to a party of heroes going dungeon-crawling.
The class system would be a branching promotional system so that when a certain unit got enough experience it could promote itself into a more powerful class and often that unit would have the choice to promote between 2 or 3 different new classes. The three main class trees are Non-magic, which are physical fighters like knights, Magic, which are sorcerous units like witches, and unique which are a mix between physical fighters and magical warriors. You unlock the unique classes by having a set number of classes from both the magic and non-magic trees, for instance if you have a few Blade Masters and a few Hex Weavers you might unlock the option to promote either of them into a unique class, Spellblade. So far I've created 418 classes.
There will be a large selection of different fantasy metals, all ordered so that the most rare are the most powerful and these metals you could forge into different weapons and amour for your units. There would be unlockable patterns that you could use to forge different those metals into more stylized versions of themselves or if you wanted to you could make your own by removing and placing pixels in a forge grid and applying paint. Alongside the weapons and armor you could also create your own flags, banners, and heraldic symbols. There will also be a very long list of fictional Gods that different units in your force would be able to draw power from and these Gods would all have different elemental and emotional aspects that could help you develop unique strategies. Some units would also be able to ride a mount that would have its own separate stats and special abilities. So far I've created 16 types of mounts including creatures like dragons, horses, and griffons and 75 individual mounts.
So there are some of my ideas for this fantasy game I've got roaming around in my head. Bye.
- By Ashton
Subscribe to:
Comments (Atom)