The Grey Jack Frost

The Grey Jack Frost

Sunday, June 28, 2015

Character backstories

Today I'm talking about character backgrounds for my planned series off of David Eddings works. Here it goes.

As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time.

One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it.

This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.

That was Garion's and his families background. Bye.


- By Ashton

Saturday, June 20, 2015

Ocean City Family Vacation

Hello people's. Today I'm talking about my recent vacation. Here it goes.

So recently my family went on our annual vacation to Ocean City New Jersey. The place is filled with memories because we get to see our grandma and our Aunt Robin and Uncle Dave and their kids, Isaac and Andrew. We had a lot of fun experiences there this year and I'm really sad to leave. Almost every day we would go out on the beach in the morning, eat lunch there, and head back to the house.

I saw two movies at the beach. The first movie we saw was Jurassic World. The movie was amazing it was far far better than the second and third movies. It brought fresh, new ideas to the series and its quality is comparable to the juggernaut the first movie was. The second movie was San Andreas. If you haven't heard of it San Andreas is about huge earthquakes striking the San Andreas fault line in California. San Andreas was a pretty good movie but it didn't bring anything new to the disaster movie genre.

I also went out fishing with my mom and my little brother. We got on a boat that left the dock at 8 and the first mate taught us how to fish. We would stop at a certain spot on the bat for a little while and fish and if people were catching fish then we would only move to a new spot when they stopped. Alex and mom caught a ton of fish or course but I only caught some crabs and some muscles *heavy sigh*. I got three things this year. I got a really cool Alien from Alien 3 which I have yet to open, it's really nice because I had Aliens from all of the other movies except this one. I also got 2 hoodies. One is black/gray with Ocean City on it in white. My favorite is grey with blue stripes and extra long sleeves and it has Ocean City embroidered on it in red.

That was my Ocean City vacation. Bye.


- By Ashton

Sunday, June 7, 2015

Outline

Hello people's. Today I'm playing around with some ideas. Here it goes.

The ideas are for a series I've written about before that I've had in my head for a long time where all the characters from the Eddings fantasy universes discover that they are on the same world. In past blogs I've told you about things I've done to flesh out this universe like create a map with all of the continents on it (directly from Eddings books or from my head) and talking about the four universal species, Destinies, Spirits, Gods, and Mortals. Today I'm just gonna write about different ideas I've had for the storyline. There will probably be more stones of power like The Orb and The Sardion. In the epic he wrote called The Redemption of Althalus, Althalus and his group have the extremely powerful House of Dweios at their disposal which lets them bend space time. Aphrael from The Sparhawk series and Omago and Ara from The Dreamers also have the ability to bend space time. To combat this huge advantage on the forces of good I will devise some sort of plot point where the forces aiding Nothingness will have captured or made obsolete a universal object of power that all "space time benders" draw their power from.

To add even more challenges to our groups of heroic mortals I may create a plot line where the resident Gods of the series have been imprisoned in some sort of celestial jail by Nothingness. Without Gods to guide them and give them a greater view of the world the first challenge will be communicating with each other, exploring new places, and The Nothing working in secret in their minds to drive them to war against each other. Nothingness may even begin to bring back the thought-vanquished evil Gods of the series such as Azash, Cyrgon, Daeva and maybe even Aracia. A major plot point will that Torak Dragon GodKing of the Angaraks will be back. We will follow his story of what took place after his death at Garion's hands and how he became the main embodiment of The Nothing and how he even came to control it and dominate it at some points. His rage will be great. His madness greater. His story will be prideful and a heavily edited version as it is from Torak's point of view. He will probably be re-introduced extremely dramatically during a tragic fall of The Rivan Hall. There will probably be many tragic downfalls and sieges of famous places like Riva, Mal Zeth, Melcene, Vo Mimbre, Val Alorn, Boktor (with especially tragic cultural flashbacks to the eradication of the Drasnians by the Angarak invasion), Elenia's Capitol city, The Domed City, as well as famous places from The Redemption of Althalus and The Dreamers. The Vale of Aldur will probably be the central point of an enormous battle focused on The Tree, the oldest living thing on the planet. It'll probably be victorious.

I also plan to elaborate and make some changes to The Vlagh. The Vlagh itself is an enormous insect queen in The Dreamers series that can churn out millions of creatures with evolutionary advantages and it can just pick and choose these advantages from all animals even though the thing itself will still be a bug. At the end of that series The Vlagh is eternally imprisoned by Omago. In this new series The Nothingness seeks out The Vlagh and cracks it open and reveals what it truly is. It's a spark of creation it was what was supposed to be the birth of a god but there was a malfunction in the printer and instead The Vlagh came out, a tainted creation spark that just took its form as a body as an insect. The Nothingness extracts this creation spark as well as other less powerful ones from the other insect queens of the desert and enslaves them to start creating massive, corrupt armies. The armies would have a way of fast-travel, possibly by The Nothingness bringing back a shadow of Klæl who can use his same powers in The Tamuli to transport armies. A huge plot point would be, as a desperate attempt to push a victory The Nothingness creates time paradoxes where characters have to find what's changed and fix it. Three huge paradoxes I've already thought about are one where Garion and Polgara accepted Torak's deal to become his family, one where Riva went power-hungry and his lineage becomes war-mo gers, conquering the west by force and coming after Torak himself. The most deadly paradox would be one where Cyradis chose Geran to become a god instead of Eriond and Geran rules over the planet he has made a hell with The orb in one hand and The Sardion in the other.

Another major plot point would be having to travel to one of the poles. Their planet is carefully balanced with geothermal heat and distance from the sun that warms that thin strip of land all the mortals inhabit but if you go a short distance past the polar ice that supposedly takes up huge sections of the northern and Southern Hemispheres you come across something new. Because of all the magics and acts of God and literally universe shaking events that have taken place on the planet some sort of physical activity had to of taken place so instead of vast reaches of ice eventually it becomes a very strange magical landscape with strange things like fire-trees, rocks that grow and are harvested like plants, multicolored-clouds as well as even stranger animals and monsters. In this area they would meet strange new characters and civilizations. Eventually after reaching the very pole of one of these sections they could magically transport themselves to the very first happening of Substance which is probably where the final battle with The Nothing would take place.

As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time. One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it. This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.

I also plan to create a timeline where Althalus' and Dweia's baby is born, a girl, at roughly the same time as Geran and on their quest a romantic relationship will develop between the Prince and the little Demigod. Conflict in the relationship will include distance (for a short time) struggles between nations, as well as the Demigod being occasionally urged to speed off the planet as she is part God and her power is increasing all the time. Althalus and Belgarath as being very similar characters will probably become best friends and drinking buddies. So let's go over what conflicts we have so far that can make up different books in the series.

Conflict over meeting new peoples and countries, confusion, threat of war, and panic at where there Gods have gone.
Discovering new "Stones of Power" and people to hold them, power struggles over the stones.
Return of The evil Gods leads to a pretty epic finally of a 3-book Part 1 of the series
The Quest to find out what happened between their Gods and how it was possible for the evil Gods to come back.
The discovery that the huge empire they had been consulting west of The Land of Maag is evil. War begins, the empire had warmachines, magics, and the leader is controlled by a Spirit-God wanting to conquer all.
Many revelations as to what Universally is happening around them. The armies of The Nothing begin to slowly appear before tragically sieging and taking famous cities and places across the world. Ends with the fall of Riva before successfully defending The Vale and completely shattering the armies around them. Tragic, explosive end to a 3-book part 2.
Taking back the cities The Armies of Nothing had conquered, huge magics and combining magics, the stones of power have a huge role, ends with triumphantly, dramatically, taking back The Isle of the Winds. A rebirth type book.
The armies of Hell begin to invade the world looking for a foothold on this decisive powerful world they know will permanently change the universe for good or for bad. May include a wedding between Geran and Althalluses' daughter, much conflict for the fact that she is a Demigod, Geran will mostly likely also become immortal as he triumphantly becomes a hugely powerful sorcerer.
Parallel between beating back the armies of Hell and even The King of Hell himself, with characters being thrust into time paradoxes by The Nothing. Very dramatic and dark, Belgeran and the Demigod become a power couple. Huge ending to a 3-book part 3 leaving with a "what we do now" feel.
The quest to find out how to finally lock away The Nothing, frantic and panicky because his armies are slowly returning. The quest to go into the northnermost section of "Enchanted Earth" begins.
Parallel between fighting back new, more different armies of The Nothing in the fertile trio of land while our party meets to characters, makes universal discoveries and battles against the "Enchanted Earth". Eventually they make it to the pole and are transported to the first Substance.
The Final battle. The armies of Nothing are transported by The Nothing to his side and The Gods (with a half-asleep dormant Substance) all work together to bring the Good armies of that Earth here to this one for the final fight. All of Earth unites triumphantly under the darkest times under a bronze banner with a beautiful, inspiring, flower like Sun on it, the first thing Substance was made into. Enormous battles on unfamiliar, magical, landscapes, explosive sudden fights with the original Elder Gods, mental battles with planet-creating Spirits, tension with the complicated civilization of this planet. Huge "boss" battles when Garion and most the party are taken into the edge of Nothingness. A shocking plot point turns when a character dies and the destiny that gave them some hope to defeat The Nothing is no longer valid and the armies of Earth are beaten back into hiding. The planet Substance was born on as well as their own, begins to crumble and decay as The Nothing begins to claim dominion. Garion stands up and refuses to accept defeat even when their is no hope and takes a small band of heroes, out of hiding, past the armies of nothing (which are warring once more with the armies of Hell), back into The Nothing. Garion's party is incapacitated or even killed and he stands before Nothingess in all its horrible glory standing in the body of Torak the Dragon GodKing of the Angaraks. He puts up an extremely good fight wielding The Orb and magics and skills he has learned on this quest. He finally falls. As Torak/Nothing orates about the new fate of the universe Garion exerts all the will in his body to go back to that place as a child where he could see the good and the bad destinies playing chess over control over the universe and how he was just a pawn. He reflects on all this. And he rejects it. He finds the huge grey wall that was struck up when the destiny that let him defeat Nothingness was destroyed and he repeatedly rejects Nothing, rejects all it stands for and repeatedly strikes huge mental blows at the grey wall with his mental self it's a huge titanic struggle and HE SHOULD NOT BE ABLE TO DO IT BUT AGAINST ALL ODDS BUT HE DOES. He breaks it. Garion raises his head and there is an odd serenity in his face. Garion slowly picks up his sword and comes back into his battle stance, the world has gone quiet. There's a momentary look of confusion on Torak/Nothing's face and he raises Cthrek Goru. They rain huge massive blows on each other and Torak begins to look more and more scared and frantic until eventually he tears back for a huge blow while his dread sword grows in length in power. And Garion calmly steps out of the way, let's sword slide from his hands, and as Cthrek Goru falls with dreadful speed, the earth already opening up below it on fear of its drestruction, Garion takes the blade in his hand, and with bleeding fingers he breaks the sword over his knee. With a shard of a rapidly crumbling black sword he kicks Torak in the chest and he tumbled to the ground. Garion swiftly drives the bloody shard into Torak's chest. The epilogue would deal with relationships between countries now, character deaths, the destruction of some cities, new couples and new friends and how the world, the universe, has been changed for the better. Garion has become and extremely powerful person he's almost become more than human in that he overcame a destiny, a celestial being thousands of times greater than him with pure force of will. Belgarath, Althalus, and Sparhawk continue to help him adjust.


- By Ashton

Sunday, May 31, 2015

3 New X-Wing ships

Hello people's. Today I'm talking about my newest 3 X-Wing ships. Here it goes.



The first ship is the rebel E-Wing. It has 3 attack, 3 agility, 2 hull, and 3 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on k turn 3, and k turn 4. It has upgrade slots for advanced pilot, systems upgrade, torpedo, and space mech. The E-Wing is a very solid rebel ship that can even be considered an upgrade on the X-Wing ship.



The second ship is the rebel A-wing. It has 2 attack, 3 agility, 2 hull, and 2 shields. It has green maneuvers on sharp turn 2, slight turn 2, forward 2, forward 3, forward 4, and forward 5. It has red maneuvers on k turn 3 and k turn 5. It has an advance pilot skill and missile upgrade slot. The A-wing is a tiny, maneuverable, fast ship with a cheap cost worth putting it on your rebel team.



The last ship is the imperial Tie Bomber. It has 2 attack, 2 agility, 6 hull and 0 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on 2 sharp turn, and k turn 5. It has upgrade slots on advance pilot skill, 2 torpedo slots, 2 missile slots, and a bomb slot. The Tie Bomber is interesting but not my favorite ship because of its low attack and agility. Sure you could do a lot more damage with all of its artillery slots but that would cost a lot more points that could be useful elsewhere.

Those were my newest 3 X-Wing ships. Bye.


- By Ashton

Sunday, May 17, 2015

Hello peoples. Today I'm talking about 3 new X-wing ships. Here it goes.

Our first ship is a rebel B-wing. It has 3 attack, 1 agility, 3 hull, and 5 shields. The ship has green maneuvers on slight turn 1, forward 1, and forward 2. It has red maneuvers on sharp turn 1, k turn 2, slight turn 3, and forward 4. It has upgrade slots for 2 torpedoes, a cannon, a systems upgrade, and advance pilot. All of this makes the best B-wing a heavy hitter with a lot of health for a small ship, but is very hard to dodge attacks and maneuver.



The next ship is the imperial defender. It has 3 attack, 3 agility, 3 hull, and 3 shields, so it's a very solid ship for an imperial player. It has green maneuvers on 2 forward, 3 forward, 4 forward, and 5 forward. The red maneuvers are on sharp turn 1 and sharp turn 2. It also had a white k-turn on 4 which is very useful because you can repeatedly k-turn to get in your enemies blind spots. It has upgrade slots for a missile, a cannon, and an advanced pilot. This is a very solid ship in all stats and I love upgrading it with a heavy cannon for the 4 attack dice.



The last ship is the imperial FireSpray-31, the ship class that Boba Fett pilots. The FireSpray has 3 attack, 2 agility, 6 hull, and 4 shields. It isn't turreted but the guns can turn forward and backward so it can shoot both forward and behind itself. It has green maneuvers on 1 slight turn, 1 forward, and 2 forward. It has red maneuvers on k turn 3 and k turn 4. The FireSpray has upgrade slots for a missile, co-pilot, explosives, a cannon, and an advanced pilot. I really like The FireSpray it's very useful for any imperial team.



Those were my newest 3 X-wing ships. All of them are very useful addictions to a team and they're all worth buying. Bye.


- By Ashton

Sunday, May 10, 2015

Hello people's. Today I'm writing about the fourth and final David Eddings series. Here it goes.

The fourth series is called The Dreamers. It's the last fantasy series Eddings ever wrote because shortly thereafter he died. The story takes place on 4 separate continents separated by seas. The continents are The Land of Maag, The Trogite Empire, The Land of the Malavi, and The Land of Dhrall. Although it is 4 separate continents instead of the usual 2 from Eddings' other series the general scope is still smaller than that of the other books.

The main conflict lies in The Land of Dhrall. In the center of The Land of Dhrall is a huge wasteland that's almost completely surrounded on all sides by mountains. In the wasteland lives a monstrous intelligent insect create called The Vlagh. The Vlagh steals useful evolutionary traits from other species and it is constantly hatching millions of part reptile part insect part beast creatures. The Vlagh's only goal is to expand it's domain outside of The Wasteland until eventually it covers the whole world.

The Land of Dhrall is split into 4 different domains ruled by 4 different elder gods, Veltan, Aracia, Zelana, and Dahlaine and these gods are not allowed to directly harm any life including the creatures threatening their domains. To protect their people they wake up the sleeping younger gods before their thousand year cycle of sleep is over as children with no memory of who they are. These children who do not know they are gods can dream up catastrophic natural disasters that can hurt the creatures. The gods also travel to the other continents and recruit pirates from The Land of Maag, Calvary from The Land of the Malavi, infantry from The Trogite Empire, and warrior-women from The Isle of Akalla. The series includes this huge cast of morals and Gods fighting to stay united and keep the scourge of The Vlagh trapped forever in the wasteland.

I have to admit that so far The Dreamers is the worst series Eddings has written. The characters are not very emotional and there is very little internal conflict and drama between them. Much of the books are backstory with little action or the same scene repeatedly told from different perspectives. It's still an essential read for an Eddings fan but not nearly as gripping as all of his other series. Bye.


- By Ashton

Sunday, May 3, 2015

Science fiction weapon ideas

Hello peoples. Today I'm talking about another project I've been working on. Here it goes.

So way back in 2014 during school I began working on a fun project where I would draw and write about a sci-fi game of my own creation. This game would be primarily about major space battles so one of the biggest sections of it was coming up with weapons for the ships. The first thing I did was just try and make a simple list of all the weapons I could think of for this. I came up with: Javelins, bombs, gases, liquids, bolts (behaves like lightning), shots (bullet types), lasers, and rockets. So my first weapon total was 8.

Then I realized that I could make it so that these were only ways for a weapon to deliver its desired effect and not the weapon itself. Now that I had 8 delivery systems I had to make the effects. My first list of effects were explosive, acidic, heat, gravity (increases the gravity of the object it hits), freeze, growth (an invasive growing virus like tree roots growing into the ground), and energy. Now I had 8 delivery systems and 7 effects if you multiply those it's 56 weapons. Now all I had to do to drastically increase the amount of weapons was to keep adding more delivery systems and adding more effects.

To add more delivery systems I added different variations on the current ones which created A LOT more. For instance for the bombs the bombs could either have a remote trigger, be sticky and stick to the first surface they hit before they are remotely triggered, or explode on impact. They could also be grapeshot bombs, rounded, shaped like a tear, or a gas bomb canister. There are some other variations for the bombs so the total for just the bomb delivery system was 12 not counting the effects. Now that I had come up with variations for each I had 44 delivery systems and I had realized that I could make many more of the effects: growth and energy. I came up with around 25 types of growth and energy so now I had 2376, a major jump. The next major jump was adding the delivery systems: net and tether. What made this so huge was that they both had an EXTREMELY large amount of variations, especially tether. With all of these new variations my total jumped all the way up to 7562.

That's where we last left off until I picked the project up again a week ago. I recalculated all of the delivery systems as well as added some like wave, drill, flame, ray, impact beam, nano laser, nano swarm, and saws. I also added some new effects, energies, and growths for a total of 97 effects. So my grand total SO FAR (this is still a work in progress) is 21166 weapons. Over 20,000 is pretty mind boggling I have no idea how I got this far. Bye.


- By Ashton