Hello people's today I'm writing about a book I read recently. Here it goes.
It's the first book in the fantasy series called Runelords titled The Sum of All Men. The plot is centered around the Wolf Lord Raj Ahten invading the northern kingdoms of Rofehaven. There are two different forms of magic in this series. Normal people can use magic with runes. The rune process is taking a forcible made of blood iron and giving an attribute, or endowment to another. The endowments are stamina, metabolism, brawn, wit, grace, voice, hearing, touch, and smell. You cannot be physically forced to give an endowment but you can be blackmailed into willingly giving one such as your family being threatened. When an endowment is given the dedicate loses all they had so for instance if you gave brawn you would be extremely weak, or if you gave grace you would always be extremely cramped and stiff, meanwhile the person they gave it to would have twice as much brawn or grace.
Since blood iron is so rare and expensive most the time only nobles receive endowments and in return for giving an endowment you are protected and cared for by the runelord for the rest of your life in a fortress the Runelord owns called the dedicates keep. As a runelord it is your responsibility to protect your people and your dedicates even if it would mean your death so these endowments are often used on the field of war with a heavily endowed Runelord leading an army with soldiers and horses with endowments called force soldiers and force horses. This is a major difference from real medieval battles because in real battles the ruler would have very little power but in this a heavily endowed Runelord could be the deciding factor in a battle.
The second type of magic is elemental powers. Only wizards can harness one of the four powers, fire, earth, water, and air but normal people can be said to "serve" a power. For instance Raj Ahten serves fire because fire is currently a destructive power and he is an extremely, extremely evil person and has several flame weavers, or fire wizards, in his army. Raj Ahten has hundreds of thousands of endowments and is a force of nature on the battlefield. In legend there is a man named Daylan Hammer that took so many endowments in order to repel an invading force that eventually he no longer needed his dedicated to stay alive in order to keep the endowments and he stopped aging. He became an immortal and after he disappeared he became known as The Sum of All Men. Raj Ahten has taken many endowments of metabolism which makes him several times faster than a normal man but also makes him age much faster. His other endowments will make sure he stays equally as powerful throughout the rest of his life but he will still die of old age in three years so his insane goal is to collect enough endowments to become The Sum of All Men and conquer the world.
The Runelords series is extremely intense, harsh, and action packed. It has all the harsh reality and intensity of medieval realistic fiction with a lot of magic and fantasy elements. Bye.
- By Ashton
The Grey Jack Frost
Sunday, July 19, 2015
Sunday, July 12, 2015
Running this summer
Hello people's. Today I'm going to be writing about running again. Here it goes.
So this summer I've taken up running a lot more often than I have in the past in preparation for the cross country season in the fall. There are a few neighborhoods that are best for running surrounding my own, before I would just hit a main road. There are 4 different "sections" I can run on. The first is a fairly large, consolidated neighborhood behind my own, the second is running down to and around my old middle school, the third is two very long streets near where I live, and the fourth is another very long street with two small neighborhoods very near it. So whenever I run the first thing I do is consider how long I want to be running for and put a section or two together for that time I want, if I run everywhere that I can it is over 10 1/2 miles
Part of the way through the summer I ran that 10 1/2 mile course and my feet were very blistered afterwards because I did not have very good running shoes. To get very good running shoes we went to a running store in Sheperdstown called Two River Treads. They had me do different exercises and looked at my running style to determine which shoe would be best for me and that was very cool. I also got a foam roller which I periodically use to stretch and put pressure on tender spots on my legs so that they become less sore. The store also has exercise classes every Thursday night and those are very fun I plan to keep going to them and I recommend them to any athlete not just a runner.
I've taken to a routine for running that is best for me. For two days I'll run early at 5 in the morning and for the next two days I'll run late after dinner, keeping the times this way is best because it is very cool out and it fits a more busy schedule. So if I have a good amount of time before running I'll stretch and do a few exercises first. Then I'll put on my running shoes, set up my music playlist, and grab the house keys if I'm running early. Right before I start I decide my route and I start my GPS which will track where I'm going and will tell me my average speed every five minutes through my earbuds. I've even developed something where if I wrap the earbuds cord 2 1/2 around my fingers holding my phone it's the perfect length. When I'm almost done running and I've gotten onto my home street again I sprint as fast as I can home.
So there is my running schedule for this summer. Bye.
- By Ashton
So this summer I've taken up running a lot more often than I have in the past in preparation for the cross country season in the fall. There are a few neighborhoods that are best for running surrounding my own, before I would just hit a main road. There are 4 different "sections" I can run on. The first is a fairly large, consolidated neighborhood behind my own, the second is running down to and around my old middle school, the third is two very long streets near where I live, and the fourth is another very long street with two small neighborhoods very near it. So whenever I run the first thing I do is consider how long I want to be running for and put a section or two together for that time I want, if I run everywhere that I can it is over 10 1/2 miles
Part of the way through the summer I ran that 10 1/2 mile course and my feet were very blistered afterwards because I did not have very good running shoes. To get very good running shoes we went to a running store in Sheperdstown called Two River Treads. They had me do different exercises and looked at my running style to determine which shoe would be best for me and that was very cool. I also got a foam roller which I periodically use to stretch and put pressure on tender spots on my legs so that they become less sore. The store also has exercise classes every Thursday night and those are very fun I plan to keep going to them and I recommend them to any athlete not just a runner.
I've taken to a routine for running that is best for me. For two days I'll run early at 5 in the morning and for the next two days I'll run late after dinner, keeping the times this way is best because it is very cool out and it fits a more busy schedule. So if I have a good amount of time before running I'll stretch and do a few exercises first. Then I'll put on my running shoes, set up my music playlist, and grab the house keys if I'm running early. Right before I start I decide my route and I start my GPS which will track where I'm going and will tell me my average speed every five minutes through my earbuds. I've even developed something where if I wrap the earbuds cord 2 1/2 around my fingers holding my phone it's the perfect length. When I'm almost done running and I've gotten onto my home street again I sprint as fast as I can home.
So there is my running schedule for this summer. Bye.
- By Ashton
Sunday, July 5, 2015
Sparhawk backstory
Today I'm talking about character backgrounds for my planned series off of David Eddings works. Here it goes.
As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time.
One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it.
This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.
That was Garion's and his families background. Bye.
- By Ashton
As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time.
One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it.
This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.
That was Garion's and his families background. Bye.
- By Ashton
Sunday, June 28, 2015
Character backstories
Today I'm talking about character backgrounds for my planned series off of David Eddings works. Here it goes.
As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time.
One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it.
This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.
That was Garion's and his families background. Bye.
- By Ashton
As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time.
One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it.
This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.
That was Garion's and his families background. Bye.
- By Ashton
Saturday, June 20, 2015
Ocean City Family Vacation
Hello people's. Today I'm talking about my recent vacation. Here it goes.
So recently my family went on our annual vacation to Ocean City New Jersey. The place is filled with memories because we get to see our grandma and our Aunt Robin and Uncle Dave and their kids, Isaac and Andrew. We had a lot of fun experiences there this year and I'm really sad to leave. Almost every day we would go out on the beach in the morning, eat lunch there, and head back to the house.
I saw two movies at the beach. The first movie we saw was Jurassic World. The movie was amazing it was far far better than the second and third movies. It brought fresh, new ideas to the series and its quality is comparable to the juggernaut the first movie was. The second movie was San Andreas. If you haven't heard of it San Andreas is about huge earthquakes striking the San Andreas fault line in California. San Andreas was a pretty good movie but it didn't bring anything new to the disaster movie genre.
I also went out fishing with my mom and my little brother. We got on a boat that left the dock at 8 and the first mate taught us how to fish. We would stop at a certain spot on the bat for a little while and fish and if people were catching fish then we would only move to a new spot when they stopped. Alex and mom caught a ton of fish or course but I only caught some crabs and some muscles *heavy sigh*. I got three things this year. I got a really cool Alien from Alien 3 which I have yet to open, it's really nice because I had Aliens from all of the other movies except this one. I also got 2 hoodies. One is black/gray with Ocean City on it in white. My favorite is grey with blue stripes and extra long sleeves and it has Ocean City embroidered on it in red.
That was my Ocean City vacation. Bye.
- By Ashton
So recently my family went on our annual vacation to Ocean City New Jersey. The place is filled with memories because we get to see our grandma and our Aunt Robin and Uncle Dave and their kids, Isaac and Andrew. We had a lot of fun experiences there this year and I'm really sad to leave. Almost every day we would go out on the beach in the morning, eat lunch there, and head back to the house.
I saw two movies at the beach. The first movie we saw was Jurassic World. The movie was amazing it was far far better than the second and third movies. It brought fresh, new ideas to the series and its quality is comparable to the juggernaut the first movie was. The second movie was San Andreas. If you haven't heard of it San Andreas is about huge earthquakes striking the San Andreas fault line in California. San Andreas was a pretty good movie but it didn't bring anything new to the disaster movie genre.
I also went out fishing with my mom and my little brother. We got on a boat that left the dock at 8 and the first mate taught us how to fish. We would stop at a certain spot on the bat for a little while and fish and if people were catching fish then we would only move to a new spot when they stopped. Alex and mom caught a ton of fish or course but I only caught some crabs and some muscles *heavy sigh*. I got three things this year. I got a really cool Alien from Alien 3 which I have yet to open, it's really nice because I had Aliens from all of the other movies except this one. I also got 2 hoodies. One is black/gray with Ocean City on it in white. My favorite is grey with blue stripes and extra long sleeves and it has Ocean City embroidered on it in red.
That was my Ocean City vacation. Bye.
- By Ashton
Sunday, June 7, 2015
Outline
Hello people's. Today I'm playing around with some ideas. Here it goes.
The ideas are for a series I've written about before that I've had in my head for a long time where all the characters from the Eddings fantasy universes discover that they are on the same world. In past blogs I've told you about things I've done to flesh out this universe like create a map with all of the continents on it (directly from Eddings books or from my head) and talking about the four universal species, Destinies, Spirits, Gods, and Mortals. Today I'm just gonna write about different ideas I've had for the storyline. There will probably be more stones of power like The Orb and The Sardion. In the epic he wrote called The Redemption of Althalus, Althalus and his group have the extremely powerful House of Dweios at their disposal which lets them bend space time. Aphrael from The Sparhawk series and Omago and Ara from The Dreamers also have the ability to bend space time. To combat this huge advantage on the forces of good I will devise some sort of plot point where the forces aiding Nothingness will have captured or made obsolete a universal object of power that all "space time benders" draw their power from.
To add even more challenges to our groups of heroic mortals I may create a plot line where the resident Gods of the series have been imprisoned in some sort of celestial jail by Nothingness. Without Gods to guide them and give them a greater view of the world the first challenge will be communicating with each other, exploring new places, and The Nothing working in secret in their minds to drive them to war against each other. Nothingness may even begin to bring back the thought-vanquished evil Gods of the series such as Azash, Cyrgon, Daeva and maybe even Aracia. A major plot point will that Torak Dragon GodKing of the Angaraks will be back. We will follow his story of what took place after his death at Garion's hands and how he became the main embodiment of The Nothing and how he even came to control it and dominate it at some points. His rage will be great. His madness greater. His story will be prideful and a heavily edited version as it is from Torak's point of view. He will probably be re-introduced extremely dramatically during a tragic fall of The Rivan Hall. There will probably be many tragic downfalls and sieges of famous places like Riva, Mal Zeth, Melcene, Vo Mimbre, Val Alorn, Boktor (with especially tragic cultural flashbacks to the eradication of the Drasnians by the Angarak invasion), Elenia's Capitol city, The Domed City, as well as famous places from The Redemption of Althalus and The Dreamers. The Vale of Aldur will probably be the central point of an enormous battle focused on The Tree, the oldest living thing on the planet. It'll probably be victorious.
I also plan to elaborate and make some changes to The Vlagh. The Vlagh itself is an enormous insect queen in The Dreamers series that can churn out millions of creatures with evolutionary advantages and it can just pick and choose these advantages from all animals even though the thing itself will still be a bug. At the end of that series The Vlagh is eternally imprisoned by Omago. In this new series The Nothingness seeks out The Vlagh and cracks it open and reveals what it truly is. It's a spark of creation it was what was supposed to be the birth of a god but there was a malfunction in the printer and instead The Vlagh came out, a tainted creation spark that just took its form as a body as an insect. The Nothingness extracts this creation spark as well as other less powerful ones from the other insect queens of the desert and enslaves them to start creating massive, corrupt armies. The armies would have a way of fast-travel, possibly by The Nothingness bringing back a shadow of Klæl who can use his same powers in The Tamuli to transport armies. A huge plot point would be, as a desperate attempt to push a victory The Nothingness creates time paradoxes where characters have to find what's changed and fix it. Three huge paradoxes I've already thought about are one where Garion and Polgara accepted Torak's deal to become his family, one where Riva went power-hungry and his lineage becomes war-mo gers, conquering the west by force and coming after Torak himself. The most deadly paradox would be one where Cyradis chose Geran to become a god instead of Eriond and Geran rules over the planet he has made a hell with The orb in one hand and The Sardion in the other.
Another major plot point would be having to travel to one of the poles. Their planet is carefully balanced with geothermal heat and distance from the sun that warms that thin strip of land all the mortals inhabit but if you go a short distance past the polar ice that supposedly takes up huge sections of the northern and Southern Hemispheres you come across something new. Because of all the magics and acts of God and literally universe shaking events that have taken place on the planet some sort of physical activity had to of taken place so instead of vast reaches of ice eventually it becomes a very strange magical landscape with strange things like fire-trees, rocks that grow and are harvested like plants, multicolored-clouds as well as even stranger animals and monsters. In this area they would meet strange new characters and civilizations. Eventually after reaching the very pole of one of these sections they could magically transport themselves to the very first happening of Substance which is probably where the final battle with The Nothing would take place.
As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time. One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it. This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.
I also plan to create a timeline where Althalus' and Dweia's baby is born, a girl, at roughly the same time as Geran and on their quest a romantic relationship will develop between the Prince and the little Demigod. Conflict in the relationship will include distance (for a short time) struggles between nations, as well as the Demigod being occasionally urged to speed off the planet as she is part God and her power is increasing all the time. Althalus and Belgarath as being very similar characters will probably become best friends and drinking buddies. So let's go over what conflicts we have so far that can make up different books in the series.
Conflict over meeting new peoples and countries, confusion, threat of war, and panic at where there Gods have gone.
Discovering new "Stones of Power" and people to hold them, power struggles over the stones.
Return of The evil Gods leads to a pretty epic finally of a 3-book Part 1 of the series
The Quest to find out what happened between their Gods and how it was possible for the evil Gods to come back.
The discovery that the huge empire they had been consulting west of The Land of Maag is evil. War begins, the empire had warmachines, magics, and the leader is controlled by a Spirit-God wanting to conquer all.
Many revelations as to what Universally is happening around them. The armies of The Nothing begin to slowly appear before tragically sieging and taking famous cities and places across the world. Ends with the fall of Riva before successfully defending The Vale and completely shattering the armies around them. Tragic, explosive end to a 3-book part 2.
Taking back the cities The Armies of Nothing had conquered, huge magics and combining magics, the stones of power have a huge role, ends with triumphantly, dramatically, taking back The Isle of the Winds. A rebirth type book.
The armies of Hell begin to invade the world looking for a foothold on this decisive powerful world they know will permanently change the universe for good or for bad. May include a wedding between Geran and Althalluses' daughter, much conflict for the fact that she is a Demigod, Geran will mostly likely also become immortal as he triumphantly becomes a hugely powerful sorcerer.
Parallel between beating back the armies of Hell and even The King of Hell himself, with characters being thrust into time paradoxes by The Nothing. Very dramatic and dark, Belgeran and the Demigod become a power couple. Huge ending to a 3-book part 3 leaving with a "what we do now" feel.
The quest to find out how to finally lock away The Nothing, frantic and panicky because his armies are slowly returning. The quest to go into the northnermost section of "Enchanted Earth" begins.
Parallel between fighting back new, more different armies of The Nothing in the fertile trio of land while our party meets to characters, makes universal discoveries and battles against the "Enchanted Earth". Eventually they make it to the pole and are transported to the first Substance.
The Final battle. The armies of Nothing are transported by The Nothing to his side and The Gods (with a half-asleep dormant Substance) all work together to bring the Good armies of that Earth here to this one for the final fight. All of Earth unites triumphantly under the darkest times under a bronze banner with a beautiful, inspiring, flower like Sun on it, the first thing Substance was made into. Enormous battles on unfamiliar, magical, landscapes, explosive sudden fights with the original Elder Gods, mental battles with planet-creating Spirits, tension with the complicated civilization of this planet. Huge "boss" battles when Garion and most the party are taken into the edge of Nothingness. A shocking plot point turns when a character dies and the destiny that gave them some hope to defeat The Nothing is no longer valid and the armies of Earth are beaten back into hiding. The planet Substance was born on as well as their own, begins to crumble and decay as The Nothing begins to claim dominion. Garion stands up and refuses to accept defeat even when their is no hope and takes a small band of heroes, out of hiding, past the armies of nothing (which are warring once more with the armies of Hell), back into The Nothing. Garion's party is incapacitated or even killed and he stands before Nothingess in all its horrible glory standing in the body of Torak the Dragon GodKing of the Angaraks. He puts up an extremely good fight wielding The Orb and magics and skills he has learned on this quest. He finally falls. As Torak/Nothing orates about the new fate of the universe Garion exerts all the will in his body to go back to that place as a child where he could see the good and the bad destinies playing chess over control over the universe and how he was just a pawn. He reflects on all this. And he rejects it. He finds the huge grey wall that was struck up when the destiny that let him defeat Nothingness was destroyed and he repeatedly rejects Nothing, rejects all it stands for and repeatedly strikes huge mental blows at the grey wall with his mental self it's a huge titanic struggle and HE SHOULD NOT BE ABLE TO DO IT BUT AGAINST ALL ODDS BUT HE DOES. He breaks it. Garion raises his head and there is an odd serenity in his face. Garion slowly picks up his sword and comes back into his battle stance, the world has gone quiet. There's a momentary look of confusion on Torak/Nothing's face and he raises Cthrek Goru. They rain huge massive blows on each other and Torak begins to look more and more scared and frantic until eventually he tears back for a huge blow while his dread sword grows in length in power. And Garion calmly steps out of the way, let's sword slide from his hands, and as Cthrek Goru falls with dreadful speed, the earth already opening up below it on fear of its drestruction, Garion takes the blade in his hand, and with bleeding fingers he breaks the sword over his knee. With a shard of a rapidly crumbling black sword he kicks Torak in the chest and he tumbled to the ground. Garion swiftly drives the bloody shard into Torak's chest. The epilogue would deal with relationships between countries now, character deaths, the destruction of some cities, new couples and new friends and how the world, the universe, has been changed for the better. Garion has become and extremely powerful person he's almost become more than human in that he overcame a destiny, a celestial being thousands of times greater than him with pure force of will. Belgarath, Althalus, and Sparhawk continue to help him adjust.
- By Ashton
The ideas are for a series I've written about before that I've had in my head for a long time where all the characters from the Eddings fantasy universes discover that they are on the same world. In past blogs I've told you about things I've done to flesh out this universe like create a map with all of the continents on it (directly from Eddings books or from my head) and talking about the four universal species, Destinies, Spirits, Gods, and Mortals. Today I'm just gonna write about different ideas I've had for the storyline. There will probably be more stones of power like The Orb and The Sardion. In the epic he wrote called The Redemption of Althalus, Althalus and his group have the extremely powerful House of Dweios at their disposal which lets them bend space time. Aphrael from The Sparhawk series and Omago and Ara from The Dreamers also have the ability to bend space time. To combat this huge advantage on the forces of good I will devise some sort of plot point where the forces aiding Nothingness will have captured or made obsolete a universal object of power that all "space time benders" draw their power from.
To add even more challenges to our groups of heroic mortals I may create a plot line where the resident Gods of the series have been imprisoned in some sort of celestial jail by Nothingness. Without Gods to guide them and give them a greater view of the world the first challenge will be communicating with each other, exploring new places, and The Nothing working in secret in their minds to drive them to war against each other. Nothingness may even begin to bring back the thought-vanquished evil Gods of the series such as Azash, Cyrgon, Daeva and maybe even Aracia. A major plot point will that Torak Dragon GodKing of the Angaraks will be back. We will follow his story of what took place after his death at Garion's hands and how he became the main embodiment of The Nothing and how he even came to control it and dominate it at some points. His rage will be great. His madness greater. His story will be prideful and a heavily edited version as it is from Torak's point of view. He will probably be re-introduced extremely dramatically during a tragic fall of The Rivan Hall. There will probably be many tragic downfalls and sieges of famous places like Riva, Mal Zeth, Melcene, Vo Mimbre, Val Alorn, Boktor (with especially tragic cultural flashbacks to the eradication of the Drasnians by the Angarak invasion), Elenia's Capitol city, The Domed City, as well as famous places from The Redemption of Althalus and The Dreamers. The Vale of Aldur will probably be the central point of an enormous battle focused on The Tree, the oldest living thing on the planet. It'll probably be victorious.
I also plan to elaborate and make some changes to The Vlagh. The Vlagh itself is an enormous insect queen in The Dreamers series that can churn out millions of creatures with evolutionary advantages and it can just pick and choose these advantages from all animals even though the thing itself will still be a bug. At the end of that series The Vlagh is eternally imprisoned by Omago. In this new series The Nothingness seeks out The Vlagh and cracks it open and reveals what it truly is. It's a spark of creation it was what was supposed to be the birth of a god but there was a malfunction in the printer and instead The Vlagh came out, a tainted creation spark that just took its form as a body as an insect. The Nothingness extracts this creation spark as well as other less powerful ones from the other insect queens of the desert and enslaves them to start creating massive, corrupt armies. The armies would have a way of fast-travel, possibly by The Nothingness bringing back a shadow of Klæl who can use his same powers in The Tamuli to transport armies. A huge plot point would be, as a desperate attempt to push a victory The Nothingness creates time paradoxes where characters have to find what's changed and fix it. Three huge paradoxes I've already thought about are one where Garion and Polgara accepted Torak's deal to become his family, one where Riva went power-hungry and his lineage becomes war-mo gers, conquering the west by force and coming after Torak himself. The most deadly paradox would be one where Cyradis chose Geran to become a god instead of Eriond and Geran rules over the planet he has made a hell with The orb in one hand and The Sardion in the other.
Another major plot point would be having to travel to one of the poles. Their planet is carefully balanced with geothermal heat and distance from the sun that warms that thin strip of land all the mortals inhabit but if you go a short distance past the polar ice that supposedly takes up huge sections of the northern and Southern Hemispheres you come across something new. Because of all the magics and acts of God and literally universe shaking events that have taken place on the planet some sort of physical activity had to of taken place so instead of vast reaches of ice eventually it becomes a very strange magical landscape with strange things like fire-trees, rocks that grow and are harvested like plants, multicolored-clouds as well as even stranger animals and monsters. In this area they would meet strange new characters and civilizations. Eventually after reaching the very pole of one of these sections they could magically transport themselves to the very first happening of Substance which is probably where the final battle with The Nothing would take place.
As far as catching up with character story I've only had time to get around to Garion and Riva. Because Garion and Ce'Nedra will both have extremely long lifespans they plan to stay on The Isle of Winds until their son has learned the duties of being a king and then they would retire to a small earthy cottage near The Vale and the woods of the Dryads. It was revealed to them one very special wedding anniversary by the destiny of the universe they had fought for that it has arranged it so that both of them will die peacefully with each other when they had decided it was time. One day when they are all out on a picnic far north of the castle Geran notices something. They are in a grove nestled between the huge northernmost mountains of the island and he remembers the story his father had told him of how Riva trekked into supposedly these same mountains to retrieve the two hunks of star metal he made into the sword. He finds a strange trace of ore in the wall and Garion is interested enough to call Belgarath and others over to look at it and it's found that it's some form of QuickSilver. It's extremely light, easy to forge, incredibly durable, and beautiful. Belgarath theorizes that it's some sort of "growth effect" from when those two magical stars struck the mountain and now the entire range of mountains on the island is abundant with it. This discovery leads to a huge boom in The Isle of the Winds' economy and a sister city to Riva is built between those mountainsides as a mining capital of the entire West. Garion has a great idea to dig a canal between the River of Veils that Riva is built over to the North River so that the QuickSilver can be easily transported to Riva to sell to traders. The entire land between those mountains that was once peat bogs has almost healed itself and the land required very little work before a city could be built atop it. With Riva's rapidly rising economy more people migrate to the island nation and the two cities and areas along the river become more and more urbanized with the sheepherders still herding on the west and east sides of the new canal.
I also plan to create a timeline where Althalus' and Dweia's baby is born, a girl, at roughly the same time as Geran and on their quest a romantic relationship will develop between the Prince and the little Demigod. Conflict in the relationship will include distance (for a short time) struggles between nations, as well as the Demigod being occasionally urged to speed off the planet as she is part God and her power is increasing all the time. Althalus and Belgarath as being very similar characters will probably become best friends and drinking buddies. So let's go over what conflicts we have so far that can make up different books in the series.
Conflict over meeting new peoples and countries, confusion, threat of war, and panic at where there Gods have gone.
Discovering new "Stones of Power" and people to hold them, power struggles over the stones.
Return of The evil Gods leads to a pretty epic finally of a 3-book Part 1 of the series
The Quest to find out what happened between their Gods and how it was possible for the evil Gods to come back.
The discovery that the huge empire they had been consulting west of The Land of Maag is evil. War begins, the empire had warmachines, magics, and the leader is controlled by a Spirit-God wanting to conquer all.
Many revelations as to what Universally is happening around them. The armies of The Nothing begin to slowly appear before tragically sieging and taking famous cities and places across the world. Ends with the fall of Riva before successfully defending The Vale and completely shattering the armies around them. Tragic, explosive end to a 3-book part 2.
Taking back the cities The Armies of Nothing had conquered, huge magics and combining magics, the stones of power have a huge role, ends with triumphantly, dramatically, taking back The Isle of the Winds. A rebirth type book.
The armies of Hell begin to invade the world looking for a foothold on this decisive powerful world they know will permanently change the universe for good or for bad. May include a wedding between Geran and Althalluses' daughter, much conflict for the fact that she is a Demigod, Geran will mostly likely also become immortal as he triumphantly becomes a hugely powerful sorcerer.
Parallel between beating back the armies of Hell and even The King of Hell himself, with characters being thrust into time paradoxes by The Nothing. Very dramatic and dark, Belgeran and the Demigod become a power couple. Huge ending to a 3-book part 3 leaving with a "what we do now" feel.
The quest to find out how to finally lock away The Nothing, frantic and panicky because his armies are slowly returning. The quest to go into the northnermost section of "Enchanted Earth" begins.
Parallel between fighting back new, more different armies of The Nothing in the fertile trio of land while our party meets to characters, makes universal discoveries and battles against the "Enchanted Earth". Eventually they make it to the pole and are transported to the first Substance.
The Final battle. The armies of Nothing are transported by The Nothing to his side and The Gods (with a half-asleep dormant Substance) all work together to bring the Good armies of that Earth here to this one for the final fight. All of Earth unites triumphantly under the darkest times under a bronze banner with a beautiful, inspiring, flower like Sun on it, the first thing Substance was made into. Enormous battles on unfamiliar, magical, landscapes, explosive sudden fights with the original Elder Gods, mental battles with planet-creating Spirits, tension with the complicated civilization of this planet. Huge "boss" battles when Garion and most the party are taken into the edge of Nothingness. A shocking plot point turns when a character dies and the destiny that gave them some hope to defeat The Nothing is no longer valid and the armies of Earth are beaten back into hiding. The planet Substance was born on as well as their own, begins to crumble and decay as The Nothing begins to claim dominion. Garion stands up and refuses to accept defeat even when their is no hope and takes a small band of heroes, out of hiding, past the armies of nothing (which are warring once more with the armies of Hell), back into The Nothing. Garion's party is incapacitated or even killed and he stands before Nothingess in all its horrible glory standing in the body of Torak the Dragon GodKing of the Angaraks. He puts up an extremely good fight wielding The Orb and magics and skills he has learned on this quest. He finally falls. As Torak/Nothing orates about the new fate of the universe Garion exerts all the will in his body to go back to that place as a child where he could see the good and the bad destinies playing chess over control over the universe and how he was just a pawn. He reflects on all this. And he rejects it. He finds the huge grey wall that was struck up when the destiny that let him defeat Nothingness was destroyed and he repeatedly rejects Nothing, rejects all it stands for and repeatedly strikes huge mental blows at the grey wall with his mental self it's a huge titanic struggle and HE SHOULD NOT BE ABLE TO DO IT BUT AGAINST ALL ODDS BUT HE DOES. He breaks it. Garion raises his head and there is an odd serenity in his face. Garion slowly picks up his sword and comes back into his battle stance, the world has gone quiet. There's a momentary look of confusion on Torak/Nothing's face and he raises Cthrek Goru. They rain huge massive blows on each other and Torak begins to look more and more scared and frantic until eventually he tears back for a huge blow while his dread sword grows in length in power. And Garion calmly steps out of the way, let's sword slide from his hands, and as Cthrek Goru falls with dreadful speed, the earth already opening up below it on fear of its drestruction, Garion takes the blade in his hand, and with bleeding fingers he breaks the sword over his knee. With a shard of a rapidly crumbling black sword he kicks Torak in the chest and he tumbled to the ground. Garion swiftly drives the bloody shard into Torak's chest. The epilogue would deal with relationships between countries now, character deaths, the destruction of some cities, new couples and new friends and how the world, the universe, has been changed for the better. Garion has become and extremely powerful person he's almost become more than human in that he overcame a destiny, a celestial being thousands of times greater than him with pure force of will. Belgarath, Althalus, and Sparhawk continue to help him adjust.
- By Ashton
Sunday, May 31, 2015
3 New X-Wing ships
Hello people's. Today I'm talking about my newest 3 X-Wing ships. Here it goes.

The first ship is the rebel E-Wing. It has 3 attack, 3 agility, 2 hull, and 3 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on k turn 3, and k turn 4. It has upgrade slots for advanced pilot, systems upgrade, torpedo, and space mech. The E-Wing is a very solid rebel ship that can even be considered an upgrade on the X-Wing ship.

The second ship is the rebel A-wing. It has 2 attack, 3 agility, 2 hull, and 2 shields. It has green maneuvers on sharp turn 2, slight turn 2, forward 2, forward 3, forward 4, and forward 5. It has red maneuvers on k turn 3 and k turn 5. It has an advance pilot skill and missile upgrade slot. The A-wing is a tiny, maneuverable, fast ship with a cheap cost worth putting it on your rebel team.

The last ship is the imperial Tie Bomber. It has 2 attack, 2 agility, 6 hull and 0 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on 2 sharp turn, and k turn 5. It has upgrade slots on advance pilot skill, 2 torpedo slots, 2 missile slots, and a bomb slot. The Tie Bomber is interesting but not my favorite ship because of its low attack and agility. Sure you could do a lot more damage with all of its artillery slots but that would cost a lot more points that could be useful elsewhere.
Those were my newest 3 X-Wing ships. Bye.
- By Ashton
The first ship is the rebel E-Wing. It has 3 attack, 3 agility, 2 hull, and 3 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on k turn 3, and k turn 4. It has upgrade slots for advanced pilot, systems upgrade, torpedo, and space mech. The E-Wing is a very solid rebel ship that can even be considered an upgrade on the X-Wing ship.
The second ship is the rebel A-wing. It has 2 attack, 3 agility, 2 hull, and 2 shields. It has green maneuvers on sharp turn 2, slight turn 2, forward 2, forward 3, forward 4, and forward 5. It has red maneuvers on k turn 3 and k turn 5. It has an advance pilot skill and missile upgrade slot. The A-wing is a tiny, maneuverable, fast ship with a cheap cost worth putting it on your rebel team.
The last ship is the imperial Tie Bomber. It has 2 attack, 2 agility, 6 hull and 0 shields. It has green maneuvers on 1 forward, 2 slight turn, 2 forward, and 3 forward. It has red maneuvers on 2 sharp turn, and k turn 5. It has upgrade slots on advance pilot skill, 2 torpedo slots, 2 missile slots, and a bomb slot. The Tie Bomber is interesting but not my favorite ship because of its low attack and agility. Sure you could do a lot more damage with all of its artillery slots but that would cost a lot more points that could be useful elsewhere.
Those were my newest 3 X-Wing ships. Bye.
- By Ashton
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