The Grey Jack Frost

The Grey Jack Frost

Sunday, May 17, 2015

Hello peoples. Today I'm talking about 3 new X-wing ships. Here it goes.

Our first ship is a rebel B-wing. It has 3 attack, 1 agility, 3 hull, and 5 shields. The ship has green maneuvers on slight turn 1, forward 1, and forward 2. It has red maneuvers on sharp turn 1, k turn 2, slight turn 3, and forward 4. It has upgrade slots for 2 torpedoes, a cannon, a systems upgrade, and advance pilot. All of this makes the best B-wing a heavy hitter with a lot of health for a small ship, but is very hard to dodge attacks and maneuver.



The next ship is the imperial defender. It has 3 attack, 3 agility, 3 hull, and 3 shields, so it's a very solid ship for an imperial player. It has green maneuvers on 2 forward, 3 forward, 4 forward, and 5 forward. The red maneuvers are on sharp turn 1 and sharp turn 2. It also had a white k-turn on 4 which is very useful because you can repeatedly k-turn to get in your enemies blind spots. It has upgrade slots for a missile, a cannon, and an advanced pilot. This is a very solid ship in all stats and I love upgrading it with a heavy cannon for the 4 attack dice.



The last ship is the imperial FireSpray-31, the ship class that Boba Fett pilots. The FireSpray has 3 attack, 2 agility, 6 hull, and 4 shields. It isn't turreted but the guns can turn forward and backward so it can shoot both forward and behind itself. It has green maneuvers on 1 slight turn, 1 forward, and 2 forward. It has red maneuvers on k turn 3 and k turn 4. The FireSpray has upgrade slots for a missile, co-pilot, explosives, a cannon, and an advanced pilot. I really like The FireSpray it's very useful for any imperial team.



Those were my newest 3 X-wing ships. All of them are very useful addictions to a team and they're all worth buying. Bye.


- By Ashton

Sunday, May 10, 2015

Hello people's. Today I'm writing about the fourth and final David Eddings series. Here it goes.

The fourth series is called The Dreamers. It's the last fantasy series Eddings ever wrote because shortly thereafter he died. The story takes place on 4 separate continents separated by seas. The continents are The Land of Maag, The Trogite Empire, The Land of the Malavi, and The Land of Dhrall. Although it is 4 separate continents instead of the usual 2 from Eddings' other series the general scope is still smaller than that of the other books.

The main conflict lies in The Land of Dhrall. In the center of The Land of Dhrall is a huge wasteland that's almost completely surrounded on all sides by mountains. In the wasteland lives a monstrous intelligent insect create called The Vlagh. The Vlagh steals useful evolutionary traits from other species and it is constantly hatching millions of part reptile part insect part beast creatures. The Vlagh's only goal is to expand it's domain outside of The Wasteland until eventually it covers the whole world.

The Land of Dhrall is split into 4 different domains ruled by 4 different elder gods, Veltan, Aracia, Zelana, and Dahlaine and these gods are not allowed to directly harm any life including the creatures threatening their domains. To protect their people they wake up the sleeping younger gods before their thousand year cycle of sleep is over as children with no memory of who they are. These children who do not know they are gods can dream up catastrophic natural disasters that can hurt the creatures. The gods also travel to the other continents and recruit pirates from The Land of Maag, Calvary from The Land of the Malavi, infantry from The Trogite Empire, and warrior-women from The Isle of Akalla. The series includes this huge cast of morals and Gods fighting to stay united and keep the scourge of The Vlagh trapped forever in the wasteland.

I have to admit that so far The Dreamers is the worst series Eddings has written. The characters are not very emotional and there is very little internal conflict and drama between them. Much of the books are backstory with little action or the same scene repeatedly told from different perspectives. It's still an essential read for an Eddings fan but not nearly as gripping as all of his other series. Bye.


- By Ashton

Sunday, May 3, 2015

Science fiction weapon ideas

Hello peoples. Today I'm talking about another project I've been working on. Here it goes.

So way back in 2014 during school I began working on a fun project where I would draw and write about a sci-fi game of my own creation. This game would be primarily about major space battles so one of the biggest sections of it was coming up with weapons for the ships. The first thing I did was just try and make a simple list of all the weapons I could think of for this. I came up with: Javelins, bombs, gases, liquids, bolts (behaves like lightning), shots (bullet types), lasers, and rockets. So my first weapon total was 8.

Then I realized that I could make it so that these were only ways for a weapon to deliver its desired effect and not the weapon itself. Now that I had 8 delivery systems I had to make the effects. My first list of effects were explosive, acidic, heat, gravity (increases the gravity of the object it hits), freeze, growth (an invasive growing virus like tree roots growing into the ground), and energy. Now I had 8 delivery systems and 7 effects if you multiply those it's 56 weapons. Now all I had to do to drastically increase the amount of weapons was to keep adding more delivery systems and adding more effects.

To add more delivery systems I added different variations on the current ones which created A LOT more. For instance for the bombs the bombs could either have a remote trigger, be sticky and stick to the first surface they hit before they are remotely triggered, or explode on impact. They could also be grapeshot bombs, rounded, shaped like a tear, or a gas bomb canister. There are some other variations for the bombs so the total for just the bomb delivery system was 12 not counting the effects. Now that I had come up with variations for each I had 44 delivery systems and I had realized that I could make many more of the effects: growth and energy. I came up with around 25 types of growth and energy so now I had 2376, a major jump. The next major jump was adding the delivery systems: net and tether. What made this so huge was that they both had an EXTREMELY large amount of variations, especially tether. With all of these new variations my total jumped all the way up to 7562.

That's where we last left off until I picked the project up again a week ago. I recalculated all of the delivery systems as well as added some like wave, drill, flame, ray, impact beam, nano laser, nano swarm, and saws. I also added some new effects, energies, and growths for a total of 97 effects. So my grand total SO FAR (this is still a work in progress) is 21166 weapons. Over 20,000 is pretty mind boggling I have no idea how I got this far. Bye.


- By Ashton

Sunday, April 26, 2015

WVU tour

Hello peoples. Today I'm gonna talk about my tour of WVU. Here it goes.

So a few days ago I and my family traveled over to Morgantown WV. Yesterday we got a tour of WVU (West Virginia University). First we were at the visitors center and the tour guide had us watch a video about WVU and had all the students say their names and what major they would be studying. The entire time we were on a bus or walking. First we toured the Downtown campus.

The downtown campus was mostly academic halls. There were also 2 or 3 buildings that were historic and very old. Towards the end we got to tour the Mountain Lair which was like a cafeteria with some restaurants along the walls. Underneath were bowling alleys and an arcade and a lot of fun stuff. Next we went outside and got to see some of the resident halls and an outdoor basketball court.

Lastly we toured the Evansdale campus which was the most fun. They have a library that's open 24 hours so that you can pull an all-nighter studying. They also had a recreation center that was pretty amazing. It has a gym, 2 swimming pools, a 50 ft rock climbing wall, tracks for running and 7 basketball courts. That's pretty awesome I would definitely be spending a lot of time in there, you can also rent out outdoor equipment like skis there for a really low price. Next they showed us examples of dorms. There were 2 types of dorms, community and suite. The community dorms had bunk beds so you would have a roommate and you would be sharing the bathroom with everyone on your floor. The suite style rooms had 2 beds and a bathroom that you shared with another room so essentially you kinda had 3 other roommates.

So that was my tour of WVU. It was a very nice school and it's very large I'll definitely consider it. Thanks for organizing the tour Mom c: Bye.
























- By Ashton

Saturday, April 18, 2015

3 new iOS games

Hello peoples. Today I'm gonna write about more iOS games. Here it goes.

The first game is a simple high score game titled One More Line. Your "character" is a white half circle zooming straight down a path upwards on the screen. In the path are different colored circles and if you tap and hold the screen a little hook will shoot out of your character and attach itself to the nearest circle. While you're holding the screen you'll revolve around the circle and letting go will send you shooting off in whatever direction you were facing. If you shoot back to 0, hit a wall on either side of the screen, or hit a circle dead-on then you'll die. You also have 3 lines trailing off behind your character and depending on what circle you attach to they'll change color. It's a very addictive, colorful high score game and it deserves to be tried out.

The second game is called Dragon Hills. You play as a girl living in a tower when some evil soldiers come and start tearing it up. You get angry and you bust out of the tower with a sword on a dragon to terrorize the soldiers. It's a 2D sidescroller and your dragon is like a worm so you're mode of transportation is burrowing in and shooting back out of the ground. The dragon has health so any soldiers can damage it, traps can damage it, and lava will kill it instantly. At the end of a level is a boss you have to beat to get to the next level. With coins you can buy upgrades like better sword, better dragon armor, and higher frequency of getting power ups like freeze blast, comets, black dragon, or lord of the skies. It's a very fun game for destruction and mayhem and will last you quite a while.

The last game is called Tiny Guardians. Tiny Guardians is a tower defense game but with a new twist, it has no towers. Instead of protecting a central location with non-mobile units you are a summoner summoning different units like Knights and archers to protect you while you move towards the goal. The main strategy is placing your units around your summoner in the best possible way. Hoards of enemies like wolves and other magical monsters will attack you as you search for your missing mother. Tiny Guardians is an extremely fun tower defense and I highly recommend it.

So those were my three newest iOS games. Bye.


- By Ashton

Sunday, April 12, 2015

Dungeons and Dragons Dice Masters Team

Hello people's. Today I'm writing some more about Dice Masters. Here it goes.

Today I'll write about my favorite team and strategy in Dice Masters for Dungeons and Dragons. The team and strategy is centered around bringing a die called Limited Wish into the game as early as possible. Bringing this die in early is crucial because on it you'll have a 50% chance to roll a lamp instead of 2 energy, and if you roll a lamp you can take any unpurchased die from your cards or the action cards and roll it. If you roll energy the die stays in your reserve pool, otherwise it goes to your used pile as if you had bought it.

Here's how to get Limited Wish early on in the game. The first thing you do is buy any action dice and then once you know that you are going to have to refill your bag next turn make sure that you have a shield energy. Use the shield to use the action Resurrection's global power (one during your turn, pay shield to draw a die from your bag and place it in your prep area.) So now next turn you'll be rolling 5 dice with a good chance that the action die is one of them, if you didn't draw it then make sure to get at least 1 shield to do it again. This way on the 3rd or 4th turn you can use your re-roll and probably get 6 energy, enough to buy Limited Wish. The action Resurrection also lets you roll a die from your used pile.

The other action card I've chosen is Magic Missile just because it's an easy way to do damage and costs 3 instead of 4 like Resurrection.

The first card I have on my team is a 3 cost Master Ooze Gelatinous Cube. You probably won't need more than 1 die for this card, the reason I've chosen it is that it has a moderate defense and it can block any number of NPCs which will definitely come in handy.

The next card is a 3 cost Lesser Aberration Carrion Crawler. You really only need 1 of his dice also, he's got very low defense but moderate attack and he's good at knocking out NPCs.

I've also got the 4 cost Minion Humanoid Troll. He's just an average army piece with moderate attack and defense you can have as many dice as you want with this guy and he can regenerate which will annoy your opponent.

Next is a 6 cost Lesser Beast Purple Worm. It's not that special but on its 3rd level it had 8 attack and 7 defense with only a 2 fielding cost and it's also got Overcrush which lets the excess damage hit your opponent if it has more than the blockers health which will be very handy if they decide to block with an NPC.

Next we have 3 dragons. With Limited wish it won't be hard to AQUIRE the 2 highest cost dragons so you can give them 2-3 dice and the Blue Dragon is a good card with a low cost so 2-3 dice for him too. The first is a 4 cost Apprentice Dragon Blue Dragon. I chose to include him because of his low cost for a dragon doing 6 damage at the max and he has a pretty cool ability and a breath weapon 1. The next dragon is a cost 6 Master Dragon Green Dragon. It makes up for its cost with the same stats as the Blue Dragon, a breath weapon 2, and its ability will spin any characters down a level that are damaged by his breath weapon. The last dragon is the cost 7 Lesser Dragon Red Dragon. At his highest level he costs 3 to field and has 8 attack and 8 defense which is pretty huge. He has breath weapon 2, you can field him for free if your opponent has 2 or more non-NPC characters in the field and has a nice global power that deals a little damage and makes it easier to buy action dice.

A good strategy to have with these dragons is to let your opponent attack you and only block with your non-dragons, then next turn they are open to attack with your dragons and you can use your energy that you roll to use the breath weapons as much as possible and deal massive damage.

So there is my Dungeons and Dragons Dice Masters team, the only flaw I can think of is that some human characters with the Experience Ability would get very powerful fighting them but I'm playing against my brother and father who are playing as the Marvel and DC sets. Bye.


- By Ashton

Sunday, April 5, 2015

New X-Wing ships

Hello people's. Today I'm gonna be talking about another 3 X-Wing ships. Here it goes.

The first ship is the Millenium Falcon. I haven't had time to play with these ships so this will be more like a review I probably won't give any suggestions for upgrade cards. The Falcon has got 3 attack, 1 agility, 8 hull, and 5 shields. It's a large ship with the turreted guns. It has green maneuvers on 1 forward and slight curves, 2 forward, and red k turns on 3 and 4 forward. The Falcon has upgrades slots for pilot, missiles, and 2 co-pilots.



The second ship is the Y-wing. It has 2 attack, 1 agility, 5 hull, and 3 shields. It has green on 1 forward and 2 forward. It has red maneuvers on sharp turn 3, forward 4, and k turn 4. You can equip it with a turret upgrade, 2 torpedo upgrades, and a spacemech upgrade.



The final ship and the ship that I am the most excited about as an Imperial player is the Tie Phantom. This is an amazing, unique ship. It has 4 attack, 2 agility, 2 hull, and 2 shields. What's really special about this ship is that it can cloak, so it can take an action to give it a cloak token which gives it 2 more agility dice but it can't attack while cloaked. It can decloak for free at the beginning of its movement before you flip over your maneuver dial and it isn't an action. When it decloaks it can move either side or forward with the 2 forward template or if you are the "echo" pilot you can move side to side or forward using either side of the 2 light curve template, next you perform the maneuver you chose on your dial and then you can barrel roll. All of this makes this ship the fastest and most maneuverable ship in the entire game so far. It comes with a co-pilot slot, a pilot skill slot, and system upgrade slot. I haven't played with this ship yet but I highly recommend using "echo" for his maneuverability, the Tie Phantom only modification that lets you cloak after you attack, and the veteran pilot pilot skill which will give it 2 more pilot skill which lets him almost always attack first.
It has green maneuvers on 2 forward and slight curves, and 3 forward. It has red k turns on 3 and 4 forward.


So there were my 3 newest X-Wing ships. Bye.


- By Ashton