Hello people's. Today I'm writing some more about Dice Masters. Here it goes.
Today I'll write about my favorite team and strategy in Dice Masters for Dungeons and Dragons. The team and strategy is centered around bringing a die called Limited Wish into the game as early as possible. Bringing this die in early is crucial because on it you'll have a 50% chance to roll a lamp instead of 2 energy, and if you roll a lamp you can take any unpurchased die from your cards or the action cards and roll it. If you roll energy the die stays in your reserve pool, otherwise it goes to your used pile as if you had bought it.
Here's how to get Limited Wish early on in the game. The first thing you do is buy any action dice and then once you know that you are going to have to refill your bag next turn make sure that you have a shield energy. Use the shield to use the action Resurrection's global power (one during your turn, pay shield to draw a die from your bag and place it in your prep area.) So now next turn you'll be rolling 5 dice with a good chance that the action die is one of them, if you didn't draw it then make sure to get at least 1 shield to do it again. This way on the 3rd or 4th turn you can use your re-roll and probably get 6 energy, enough to buy Limited Wish. The action Resurrection also lets you roll a die from your used pile.
The other action card I've chosen is Magic Missile just because it's an easy way to do damage and costs 3 instead of 4 like Resurrection.
The first card I have on my team is a 3 cost Master Ooze Gelatinous Cube. You probably won't need more than 1 die for this card, the reason I've chosen it is that it has a moderate defense and it can block any number of NPCs which will definitely come in handy.
The next card is a 3 cost Lesser Aberration Carrion Crawler. You really only need 1 of his dice also, he's got very low defense but moderate attack and he's good at knocking out NPCs.
I've also got the 4 cost Minion Humanoid Troll. He's just an average army piece with moderate attack and defense you can have as many dice as you want with this guy and he can regenerate which will annoy your opponent.
Next is a 6 cost Lesser Beast Purple Worm. It's not that special but on its 3rd level it had 8 attack and 7 defense with only a 2 fielding cost and it's also got Overcrush which lets the excess damage hit your opponent if it has more than the blockers health which will be very handy if they decide to block with an NPC.
Next we have 3 dragons. With Limited wish it won't be hard to AQUIRE the 2 highest cost dragons so you can give them 2-3 dice and the Blue Dragon is a good card with a low cost so 2-3 dice for him too. The first is a 4 cost Apprentice Dragon Blue Dragon. I chose to include him because of his low cost for a dragon doing 6 damage at the max and he has a pretty cool ability and a breath weapon 1. The next dragon is a cost 6 Master Dragon Green Dragon. It makes up for its cost with the same stats as the Blue Dragon, a breath weapon 2, and its ability will spin any characters down a level that are damaged by his breath weapon. The last dragon is the cost 7 Lesser Dragon Red Dragon. At his highest level he costs 3 to field and has 8 attack and 8 defense which is pretty huge. He has breath weapon 2, you can field him for free if your opponent has 2 or more non-NPC characters in the field and has a nice global power that deals a little damage and makes it easier to buy action dice.
A good strategy to have with these dragons is to let your opponent attack you and only block with your non-dragons, then next turn they are open to attack with your dragons and you can use your energy that you roll to use the breath weapons as much as possible and deal massive damage.
So there is my Dungeons and Dragons Dice Masters team, the only flaw I can think of is that some human characters with the Experience Ability would get very powerful fighting them but I'm playing against my brother and father who are playing as the Marvel and DC sets. Bye.
- By Ashton
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