The Grey Jack Frost

The Grey Jack Frost

Sunday, November 16, 2014

Alien: Isolation

Hello peoples. Today I'm talking about a game called Alien: Isolation. Here it goes.

For my broth day I got a game called Alien Isolation. It's available for playstation, Xbox, and PC but I got it for ps3. It's a horror game by Sega set in the Alien movie universe.

You play as a grown up Amanda Ripley, Ellen Ripley's daughter. You missed your mother ever since she went missing on the mining vessel Nostromo, so as an adult you work as an engineer in around the space sector where your mother went missing. Eventually a man visits you saying that the space station Sevastopol has recovered the Nostromo's flight recorder. You and a crew of people on a ship go to visit the station... And that's where things go wrong. Even though I have played 2 other horror games before, DS2 and DS3, in those games everything you fought you could kill and in this game you're almost completely defenseless. You have two options. Run and Hide. Preferably run and then hide.

So here you are separated from your crew on a station with violent humans, homicidal synthetics, and some kind of... Monster. Your goal is to survive as long as you can on the Sevastopol and contact your ship so that you can escape. I really like the stealth mechanic in this game and the chases are very intense.

Bye.


- By Ashton

Sunday, November 9, 2014

3 free iOS RPGs

Hello peoples. Today I'm talking about 3 free games I have on my phone. Here it goes.

All the games I'm reviewing today are free RPG fantasy games. The first game I'm reviewing is called HonorBound.


In it the gods of your world have died and now chaos has completely control of your land. You, an HonorBound, have been summoned to raise an army to defeat the chaos. In HonorBound you use different levels of runes to summon heroes, the better the rune the better chance of getting better heroes.


In the world map you click on a place to fight that mission. It shows you a third person view of yourself as you go along the path with enemies to fight in your way, once you reach the end of the path you've beaten that mission.


The combat is very simple you just tap the enemy you want to fight and you'll hit him, once your mana builds up you can use any special powers you might have.





There is also a very complex research system, you have to research most of the games mechanics like hero slots, upgrading heroes, talismans, etc. My only complaints about the game is that the research system is very daunting to someone starting out, it would be better if it handed things to you slowly one by one instead of just dumping it in your lap. The combat is also lacking in entertainment. 6/10

The second game is called World of Warriors.


In World of warriors your goal is to raise an army to combat the evil across the land, very similar to the first game. To do things you use gems at the temple to summon warriors from different ancient civilizations like Vikings, and Romans, and Templar Knights.


Then you can select warriors to put into a squad and fight with them. Every warrior including the bad guys have 1 out of 4 elements, earth is strong against air, air is strong against water, water is strong against fire, and fire is strong against earth so you should plan which of your warrior fights an enemy warrior based on their elements. The combat is timing based. For a regular attack, you hit the sword button and tap the screen when the gold diamond is directly over the red line, the closer it is the more damage you will do. When an enemy attacks you it will knock out some of you hearts, mana, and sometimes a bomb. Tap the mana and hearts as quickly as possible to regain some of it and don't tap the bomb. After you build up some mana you can use your super move. Your super move normally consists of 1 or more timing games giving you the opportunity to do a lot of damage. If you use the super move of a warrior you aren't currently using it switches the warriors out, so if you don't have enough mana you can't switch your warriors.











There is also the ability to summon warriors with red gems, when you do this you have a much higher chance to summon better warriors. You can also acquire and craft talismans to equip to your warriors to make them better. So far I've only encountered one timer and that is that when a warrior's XP bar is full you have to train them to level them up which takes time. So far the game is put together a little oddly but is fun to play and the graphics are very good. 7/10

The final game, and my favorite of these, is called Adventure Age.


Right off the bat you get to choose a house of heroes, and customize your character, this level of character customization is very nice. This game is also the most nostalgic with its simple RPG elements and beautiful pixel graphics. After that you are showed three land tiles on a wooden surface similar to a Catan board.


Whenever you see monsters roaming in a field tile you can tap it to fight them. The water tiles do nothing as of yet but the special tiles that are unique you have missions in. Once you've completed a certain amount of missions on a tile you unlock three more tiles, giving you a slowly expanding world map. You start the game with the simplest of items and your battle companions are a wild boar, a goat, and a bunny. You're really quite pitiful. You level up as the game progresses, increasing your stats but the biggest jumps are in the different equipment you loot from missions or buy from the shop. For the most part, helmets modify your defense, armor modifies your health, and weapons modify your damage. Your shield has varied stat modifiers. I don't know what talismans modify because I have not yet seen any of them. You can't change any equipment you companions have but you can switch them out for others you think are better. There is also a craftingn tab you can make different items in out of materials you get as you play. There are two different types of combat. The first is the combat in the main campaign. So when you start a mission you come up against a band of enemies normally the same size as your own. You act out each character you have individually. So below your characters is a puzzle board with three different types of cubes on it. Tapping the red sword cube will just attack one of your enemies. The purple focus cube will bring your focus bar up faster. The blue shield cube will raise your defense against he next attack against that companion. After you've chosen your cube it will do the action and once you done so for all your companions it's he enemies turn. The more of a cube you have next to each other the larger the effect will be, for instance tapping a single red block surrounded by cubes that aren't red will do little damage but if you tap a cube that leads to more and more red cubes you will do much more damage. The other combat is how you climb the leaderboards, you fight against other players but only against their own stats controlled by the AI. In this combat there is no strategy the computer just uses your stats against your enemies. You also get the best loot from these battles. Missions also use up hearts whether you win or lose and once you are out of hearts you have to wait until it refills. My only complaints about this great game is that the timer for the hearts is just a bit to long and it would be better if you could real time fight your opponents. 9/10















- By Ashton

Sunday, November 2, 2014

Combat in my game

Hello peoples. Today I'm talking more about how the combat works in the sci fi game I've been thinking about. Here it goes.

So last time I attempted to go into combat but ended up just explaining all the weapons to you and speaking of the weapons there's been a new development, where the number of them jumped from 2129 to 4905 through some more ideas and then from 4905 to 8502 and that entire difference is almost all through different combinations you could have with tethers, or grappling hooks. Alright now back to the combat. As soon as your fleet of ships would come into contact with an enemy force both of your fleets would be shown on a 3D battlefield, often very very large including at least parts of any moons, planets, stars etc in that area. At any time back on your home base you can leisurely move ships around on a grid to make battle formations and save them, this way at the start of a battle you could just pick one of your saves. Now the fighting, is going to be as intense as possible with your "role" being the commander controlling all of the ships, all in real time while the AI controls their ships, as the game goes on the "skill" of the AI as in how fast it responded to dangers and it's strategy would increase. As mentioned in my earlier blogs, the efficiency of your engine decided how many things you can do at once, like flying, while shooting, while fighting an infection etc. The more efficient your engine is the lower your cooldown times will be as well. When you are controlling your ships you can control at once an individual ship, all ships of the same model, all ships of the same size, or sometimes all of your ships. When you are controlling all of your ships the commands would be very simple, like try to surround, fire at closest targets, advance all ships, etc. Your commands otherwise would be to move, fire, repair, dock, or fight infections. Moving and firing are self explanatory, repairing would be to actually heal damage done to your ship. You would have to repair while docked to a ship that had repair capabilities, any ship could have this ability but it would severely hinder other abilities so normally you would have specific ships outfitted only for that Now for fighting infections. An infection is any kind of after effect from a weapon, acid, freezing parts, melting parts, growths, fires, etc so when you command to fight it the people in your ship would do their best to eradicate it. Docking is just extending a bridge from one of your ships to another of your ships, this is useful to get extra personnel or ammo. You can only dock to an enemy ship if you have permission from the AI or your opponent. There is also no "health bars" on any of your ships, damage is shown as physically damaging a ship, and once your ship is damaged it changes your hit box, for example if a huge hole is blasted through your ship by a laser, ships smaller than that hole could fly through it. You can also use a computer on any ship to see a 3D model of it that is green, where the redder areas are more damaged, you can also use this computer to see any infections on your ship. Repairing a ship will physically try and restore parts of your ship that were eradicated or blown off but only with a weaker substance than the rest of your ship because of the circumstances you are in. The winning conditions are being surrounded by a force at least as big as yours, or having 4/5 of your fleet destroyed. At this point you are giving a choice, surrender to your opponent, try and flee, or fight to the last man.

So there's my combat system. Bye.


- By Ashton

Sunday, October 26, 2014

Sci-fi game part 2

Hello peoples. Today I'm finally getting back to that sci-fi game I had been thinking about that I talked about a while ago. Here it goes.

So the biggest part of this game is the customization and the combat. For a game that I want to be this customizable there has to be a lot of weapons also. So as I was thinking about this I had come up with a total of 5 weapons. Pitiful. So I determined a way for me to progressively come up with more and more weapons. The system is based off of a weapon being two parts. The first, the transmission of how it's delivered, and the second the effect it has on the target. After this I came up with around 8 or 9 transmissions and 7 effects 9•7=54, then I discovered that two of the effects could be divided into themselves to create many more which lead to create 25 fictional and real energies and 25 fictional growths. Growths are a kind of programmable substance that would automatically repair parts of your ship with itself if your ship was damaged, or if weaponized would attack the enemy ship like a virus. So now in total I have 55 effects and by now around 12 transmissions. At this point I used the same technique I used on the effects, realizing my transmissions were to broad and divided those as well leaving me with 100 transmissions. You would think that 55•100 would leave me with 5,500 weapons but unfortunately some effects would not work with certain transmissions, for instance if every bullet fired had the gravity effect things would get pretty crazy so once you multiply all the possible effects with a certain transmission you add together all those numbers for a grand total of...


2129. Over 2000 weapons. With varying intensities. Oh right and some of them have their own customizable area of affect. Feeling quite proud of myself and the incomprehensible scrawl that developed over my crumpled sheet of paper I realized another thing.


Mother of god. With such a wide range of weapons with a wider range of damage I would have to come up with many ways to keep the defense of the ships progressing upwards also so it wouldn't just be a game of who can shoot first.

So the first thing I did was hit the internets and look at lists of fictional metals. Then I took the prefix, the part before the -ium and put it in a word scrambler. Now then if I couldn't get my idea directly from the anagram of the word it would at least spark thoughts about some cool names for fictional metals. So after doing this for a while I came up with 100 fictional metals, all completely original.

Here was my next dilemma. The game would also focus around gathering these metals yourself and making then yourself so if you could easily forge a metal into the shape you wanted then your forge would have to be as powerful as the weapons themselves. So I hurdled that by coming up with this. An example metal may not be as strong as it's predecessor but it would have more potential. This potential would be for a fictional machine that could make the molecules in a substance more and more rigid and structured, increasing the hardness, the more potential a metal had the more the machine could structure the metals. So in the game you would forge your metal into a shape for your ship and then make it hard with your machine. Now 100 metals is still a small number compared to over 2000 weapons so to prevent the damage of the weapons overcoming the hull metals there will also be different protective shields so that the next defensive step for your ship would often alternate between a new metal or a new shield.

Wow that was a rant. Bye.


- By Ashton

Sunday, October 19, 2014

NYCC

    Hello peoples. Today I'm talking about the loot I got from New York Comic Con.

So I came to Comic Con with 215$ (more money than my dad had to spend.) At first I didn't see much that I liked there that was reasonably priced until I saw this poster for the only anime show I watch, Attack on Titan for 20$. The poster has all of the titans that appear in the show to be intelligent (wording it carefully here to avoid spoilers) lined up in a row on a black background. After that it was easier to spot things that I liked. The next thing I saw I was coming in to a booth that had the stuffed chibi aliens that I've seen the chestburster and facehugger of, I had already gotten the chestburster and was considering getting the facehugger when I turned and saw the most adorably terrifying thing in my life. It was a stuffed chibi alien as an adult that was a foot tall. IT EVEN SHOT OUT ITS INNER MOUTH AHEN YOU SQUEEZED ITS CHEST. It was 20-30$. After that I got a 3 and 3/4 inch predator and terminator figures that were retro styles for 20$ each. Next I finally relented and got a 90 dollar action figure of The Spitter from Aliens: Colonial Marines. I was nervous at first that it would be a disappointment for a such a high price but everything about it was top quality and it's the best figure I have. The paint is excellent, the articulation is excellent and the joints are very sturdy so your not afraid to actually pose it. The tail is awesome and long and had a bendy wire in it. It came with a small stand with a peg and a broken tube with a facehugger. The facehugger is probably the best one I have also. Lastly I was roaming around and I spotted a booth that was totally devoted to Attack on Titan where I got an awesome hoodie. My only complaint about it is that the zipper was way to cheap to work even once but it was still a good buy for only 35$. I thought that would be my last purchase as I was running out of money but I saw these 4 imported alien figures from china for 20$ dollars each I was ready to say no because of how much I had spent already but then my dad asked which 2 do I want and I was not arguing. I got the boiler and the leader, also both from aliens colonial marines. They are nice sculpts but a bit lacking in paint and the articulation makes me very nervous. The figures also came with 6 extra hands which were nice on the leader (black) but were all almost identical on the boiler (white). They also came with miny stands, eggs, and facehuggers.

So that was my comic con loot. Bye.

Sunday, October 12, 2014

Birthday

Hello peoples. Today I'm talking about my birthday. Here it goes.

Last blog I said I would write about a combat system for a video game I've thought about but I've been very busy recently so it's being postponed a while. So last Sunday I turned 15. So that morning I got up at 5:30 and ran. A few minutes before 6 I went down to the brick sign and sat with the sunrise until it turned 6 which was when I was born. Later that day my moms parents came down and I opened my presents. I got cards from my grandparents and family and my mom and dad got me 2 shirts. My mom's parents got me some clothes from L.L. Bean and a lot of beef jerky. Next I went to the theatre and saw Annabel. Annabel wasn't bad but I didn't think it was very scary. Afterwards we went to Ruby Tuesdays and back home for some Ice cream cake. After that I saw Alien 3. I thought alien 3 was pretty good and a good end to the last 2 movies. My major present was going to the New York Comic Con a few days ago which I'll talk about as my next blog.


Bye.


- By Ashton

Sunday, October 5, 2014

Hello peoples today I'm gonna be talking about a concept I've had for a while. Here it goes.

So when I was in school I came up with this concept for a sci fi game. It would be a space game based around building your own ships. You would start out with a 1 man ship that could collect oil and gas from gas planets, and minerals manned by one man. With the oil and gas you could make more fuel for flying and the minerals for building. When you build a ship you need certain parts plus materials for the hull. For instance a fighter ship would need an engine, cockpit, and a small weapon. Once you have these out on the grid you would place blocks of different materials to make the hull, and then afterwards use tools to smooth, round, or sharpen corners etc. finally you would add exhaust ports on the backside of your ship. The heavier or more materials you used to build it, the more powerful your engine would have to be and the more exhaust ports you would need. When you were done you could save a blueprint of it, that way you could build a copy of it as long as you had the materials. Your base is a small colony in space built with a hangar on top to land your ships on. As you go on and build more and bigger ships and recruit more people your hanger would increase in size and your apartments below would also grow. Your colony moves like a ship but needs to be protected by fighting ships. Green areas in space you could move your colony to but red areas have to be explored by your ships first. As you explore you can do missions that could have either good ratings or bad ratings. Destroying a colony for their resources would obviously be bad and saving a cargo ship from pirates would be good. If your good you would get bonuses like calling for backup from corporations and peace keeping forces, or access to military grade weapons. Being bad would let you call backup from pirates and conquering forces, or black market access. As you go along completing missions and collecting resources you will also need to manage your colony, ships, and people. Once you reach a certain amount of ships of a certain type or complete certain missions, etc. you would unlock another size rating for building. This makes it so that over time your ships will go from 3 or 4 fighter pilots to an armada of ships of all sizes and capabilities, all completely your own. You would also need people to run and pilot these ships so you would have to hire people interested from populated planets and build apartments for them on your colony. This also leads to findings many different alien races. With people there also comes food and water. You would collect water, plant samples, and animals for breeding. The ships needed for these would start off as simple green houses and stables to more complex ships that support many different alien plants and animals. Keeping up with this would also require accounting and commerce. Your first would be a small shop connected to your colony, until you would eventually have huge malls and business centers attached to it with schools, hospitals, gyms, your own police force within your colony, the possibilities are endless.

This is already rather long so next I'll be talking about the combat and how that works. Bye.


- By Ashton