The Grey Jack Frost

The Grey Jack Frost

Monday, August 3, 2015

Fantasy game ideas

Hello people's. Today I'm writing about another project I've started working on. Here it goes.

My last creative project was about ideas for a sci-fi game where the player could build up hundreds of fleets of ships of all sizes and one of my greater achievements there was creating a weapons system that had over 21,000 variations. Recently I started another project that is similar in how it works, in that it is very customizable and large, but opposite in theme. This project is about my favorite genre, high fantasy. I've drawn a lot of inspiration from one of my favorite games from my childhood, Fire Emblem: The Sacred Stones and a few other things from fantasy books I've read. It would have the same art style as The Sacred Stones in that it would be pixelated, but still very detailed and beautiful like pixel artwork you can find online.

The game is centered around a fully customizable fantasy fighting force. You would control this force to move around a map with an overhead view, so it would be a turn based strategy game where you moved units across a gridded map to fight other enemy units. In this army you would have your own hero who would have slightly better stats than the other units you could eventually promote into any class. You would slowly gather slots for more units as the campaign progressed but different missions would have different parameters for the force size, so you could have an enormous army, or a small band of powerful legends you've created throughout the game. Because of this diversity in the size of your force the missions would range from large confrontations between armies on huge battlefields to a party of heroes going dungeon-crawling.

The class system would be a branching promotional system so that when a certain unit got enough experience it could promote itself into a more powerful class and often that unit would have the choice to promote between 2 or 3 different new classes. The three main class trees are Non-magic, which are physical fighters like knights, Magic, which are sorcerous units like witches, and unique which are a mix between physical fighters and magical warriors. You unlock the unique classes by having a set number of classes from both the magic and non-magic trees, for instance if you have a few Blade Masters and a few Hex Weavers you might unlock the option to promote either of them into a unique class, Spellblade. So far I've created 418 classes.

There will be a large selection of different fantasy metals, all ordered so that the most rare are the most powerful and these metals you could forge into different weapons and amour for your units. There would be unlockable patterns that you could use to forge different those metals into more stylized versions of themselves or if you wanted to you could make your own by removing and placing pixels in a forge grid and applying paint. Alongside the weapons and armor you could also create your own flags, banners, and heraldic symbols. There will also be a very long list of fictional Gods that different units in your force would be able to draw power from and these Gods would all have different elemental and emotional aspects that could help you develop unique strategies. Some units would also be able to ride a mount that would have its own separate stats and special abilities. So far I've created 16 types of mounts including creatures like dragons, horses, and griffons and 75 individual mounts.

So there are some of my ideas for this fantasy game I've got roaming around in my head. Bye.


- By Ashton

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