The Grey Jack Frost

The Grey Jack Frost

Sunday, October 5, 2014

Hello peoples today I'm gonna be talking about a concept I've had for a while. Here it goes.

So when I was in school I came up with this concept for a sci fi game. It would be a space game based around building your own ships. You would start out with a 1 man ship that could collect oil and gas from gas planets, and minerals manned by one man. With the oil and gas you could make more fuel for flying and the minerals for building. When you build a ship you need certain parts plus materials for the hull. For instance a fighter ship would need an engine, cockpit, and a small weapon. Once you have these out on the grid you would place blocks of different materials to make the hull, and then afterwards use tools to smooth, round, or sharpen corners etc. finally you would add exhaust ports on the backside of your ship. The heavier or more materials you used to build it, the more powerful your engine would have to be and the more exhaust ports you would need. When you were done you could save a blueprint of it, that way you could build a copy of it as long as you had the materials. Your base is a small colony in space built with a hangar on top to land your ships on. As you go on and build more and bigger ships and recruit more people your hanger would increase in size and your apartments below would also grow. Your colony moves like a ship but needs to be protected by fighting ships. Green areas in space you could move your colony to but red areas have to be explored by your ships first. As you explore you can do missions that could have either good ratings or bad ratings. Destroying a colony for their resources would obviously be bad and saving a cargo ship from pirates would be good. If your good you would get bonuses like calling for backup from corporations and peace keeping forces, or access to military grade weapons. Being bad would let you call backup from pirates and conquering forces, or black market access. As you go along completing missions and collecting resources you will also need to manage your colony, ships, and people. Once you reach a certain amount of ships of a certain type or complete certain missions, etc. you would unlock another size rating for building. This makes it so that over time your ships will go from 3 or 4 fighter pilots to an armada of ships of all sizes and capabilities, all completely your own. You would also need people to run and pilot these ships so you would have to hire people interested from populated planets and build apartments for them on your colony. This also leads to findings many different alien races. With people there also comes food and water. You would collect water, plant samples, and animals for breeding. The ships needed for these would start off as simple green houses and stables to more complex ships that support many different alien plants and animals. Keeping up with this would also require accounting and commerce. Your first would be a small shop connected to your colony, until you would eventually have huge malls and business centers attached to it with schools, hospitals, gyms, your own police force within your colony, the possibilities are endless.

This is already rather long so next I'll be talking about the combat and how that works. Bye.


- By Ashton

1 comment:

  1. This sounds really great, Ashton! What a cool game! :)

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