Okay people, yes I know I have already done a blog on this but now I actually have the game! So when the game came out two days before valentines day the reviews were bad. Upon hearing this I was pretty sad. Knowing me if I had heard the reviews beforehand I would of bought the game anyway but I'm still sad that they couldn't make the game better than this after ten years. Some of the problems I have had so far is the fact that most of the time the Aliens run on all fours, playing split screen can be very disorienting, and it looks like the story might have a few bugs too but I am still not very far into it.
The story starts off with Dwayne Hicks sending a video to the marines before they left with him still in his bandaged eye and forehead from the end of Aliens saying that all marines should report to LV-426 for cleanup. You are a marine with the last name of Winter. For some strange reason the Sulaco is back over LV-426 and you are investigating it because you lost contact with the first party that went there. The game does address that it is strange why it is there but so far it does not say why or say why the nuke at the end of Aliens did not fully destroy Hadley's Hope as Bishop said it would. On the Sulaco you meet up and form a small band of marines to fight Aliens and Weyland Yutani mercenaries that were on the ship firing at you because you weren't supposed to find out there presence.
The controls are pretty nice for this first person shooter. You hit the L2 button to bring up your motion tracker and you can't shoot while holding it. However if an enemy is dangerously close it will start beeping whether you are holding it or not. The L1 button brings your gun up close to your face so you can look down the sight of the gun. R1 is shoot and R2 is the secondary fire like the grenade launcher on the bottom of the pulse rifle. Triangle let's you manage and switch your weapons, square lets you interact with doors as well as pick things up like ammo and armour, O exits out of menus, and X is jump or select in a menu. The directional pad can bring up your grenades, sidearm, or your flashlight. The joysticks are for moving and looking around. The combat is a lot like situations from Aliens, such as gauntlet runs where you get from one point to another as fast as possible while fighting enemies or last stand moments where you can weld doors shut and set up sentry guns to defend your position. Often I find myself surrounded by unlimited amounts of aliens and facehuggers jumping out everywhere and I know I'm gone. The multiplayer modes are fun too.
So there's some more on Aliens: Colonial Marines. For me I am happily scared while playing this game. I would look at reviews before buying but I am certainly happy and it's gonna be hard to find the willpower to play other games! Bye.
A really cool picture from a old newspaper talking about possibilities for "Alien 2" before Aliens came out.
By Ashton
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